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Author Topic: Weeabo here  (Read 10478 times)
Booger

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« on: March 18, 2010, 08:48:07 AM »

Ah, yes, that's me.

http://www.urbandictionary.com/define.php?term=weeabo

It isn't just the mainstream videogames industry that is currently suffering from lack of ideas, you can count Hollywood and anime to that list as well.

I want to make anime-style games which currently have the reputation of being same-old spiky haired hero or those sick porn games for pedobears.

But I want to be different (don't we all  Wink ) so I'm thinking of something along the lines of high satire.  It will be tasteful though, but that's also subjective.

Am I still welcome or do I not fit the target demographic of this forum  Grin
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Michaël Samyn

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« Reply #1 on: March 18, 2010, 09:12:38 AM »

I'm sure it's just a phase. Wink

Whatever inspires you to make procedural art that is not games, is fine. Everyone has their own themes they want to work with. What matters here is exploration of the medium! Smiley

Welcome!
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Blackcorn

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« Reply #2 on: March 18, 2010, 01:17:17 PM »

Oh come on ! Another guy who will create a sim-date hentai game for teenagers...

 Wink just kidding.

Welcome on board Booger. What place are you from by the way?
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God at play

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« Reply #3 on: March 20, 2010, 06:31:20 AM »

Welcome Booger, I see you already have some interesting things to say ^_^
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Booger

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« Reply #4 on: January 12, 2011, 10:04:15 AM »

Sorry for my long absence.  Between the last time I visited this forum, I had just finished the art I was making for my project partner (for his 'notgames' game), and started commissioning art for my own project (since I needed slightly better art for my own project than what I can make myself) which is more like a traditional game but with a thematic twist.  Both our games are slated to release in the latter part of 2011, hopefully.  And they're both our biggest works yet, story-centric and spanning a minimum of 5 hours for a single run-through (that's without considering built-in replayability).

The honest reason why I reactivated in this forum is that we discovered that the very communities we helped build would most likely reject our work now, since while we've been less active to concentrate more on our projects, the forums evolved over time to hold various set expectations, and the projects we are working on no longer fit the demographics.

In short, the audience we were expecting when we started working on our big games are no longer in the community, to be replaced with young blood with more talent but with a more stringent set of expectations about the kinds of games that should get released on the forums.  I don't want to mention that community because I still have respect to its founders, but you sort of get the picture.

So we're desperately trying to find a new audience... that's how I found myself back here, and I'll be introducing my project partner as well as the year passes by.
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Michaël Samyn

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« Reply #5 on: January 12, 2011, 03:03:31 PM »

Looking forward to your releases!

Welcome back. You'll find that you can have many fruitful discussions about very fundamental and subtle aspects of video game creation here. Feel free to start threads anywhere you like.
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