I was in doublefine forum and I remembered this thread.
I couldn't get into this. Far too many clichés (JRPG, retro graphics, stereotypical characterization, childish text, old-fashioned adventure interactions, etc) for my feeble gamer-soul to climb over.
It's a very low-budget game, made in rpg-maker, but "jrpg" ?? The game just have 16 bit style jrpg graphics (pretty much what you said about retro graphics), the game even makes fun of jrpgs. The text at the beginning is bland, but is nowhere near being childish at the end of the game (specially since the thematic of it is something a little hard to swallow). Adventure interactions, that's relative, the game is VERY straightforward, but then again, is a very low budget game, made in a very restrictive engine, there are some puzzles that are just made for the casual player so they don't say "there's no gameplay at all here" (although it happened).
Something that I didn't like was the "comic relief" character that's in every jrpg (in that I grant you everything), is a little flaw of writing (they tried to make him become more and more serious when the story starts getting more dark, but it was such a cliche writing that it lost a lot of effect).