KnifeFightBob
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« Reply #2 on: November 08, 2011, 09:08:13 PM » |
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This is pretty interesting, yes.
Regarding fun, I would have to say that "playthings/toys" is something to strive for, free play being much more subversive than the strict, conformist gaming we see currently. For me, this is also a question of language: in Swedish, "leka" means to play freely, without rules, as in "leka med Lego" (play with Lego), and "spela" is the term used for "playing Call of Duty", for example. Both words are as you see translated to "play" in English, while being wholly different in character.
This entire issue is something I am looking at addressing in multiple ways when time and workload permits.
However, I believe as well that the throwaway aspect and blind adherence to fun is suffocating the medium. What is not seen generally is that the medium must become MORE detached from the specific genres of production. I would thusly argue that both indie and AAA belongs to a very broad "genre" of 'games as fun/entertainment' and that it becomes much, much more complicated when our perspectives only allow looking at the micro-level: something being strategy, something being an FPS, something being X... They all ultimately belong to the same over-arching concept of "fun". That is, if you follow my reasoning, the precise moment when the 'art in games' and 'What the f*** kind of game is Ico?" discussions flame up, simply because these were all created in an entirely different paradigm. "Not-games" would be one very specific perspectival change/paradigm change, then.
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