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Author Topic: Let's make Art with Games: presentation slides  (Read 14340 times)
Michaël Samyn

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« on: June 19, 2010, 10:50:48 PM »

I have posted the slides of our presentation at the Festival of Games in Utrecht earlier this month.
This presentation was an attempt to address the "games as art" topic in a constructive manner. Rather than finding an answer to the question whether games can be art or not, we looked into how games can be art.
Hope you enjoy it.
(and that the slides make some sense out of context)

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Thomas

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« Reply #1 on: June 20, 2010, 03:03:37 AM »

I enjoyed quite a bit and really liked that you are being constructive.

There is a bunch of stuff (like the hierarchy in projects) that would be interesting to discuss more, but clock says 3:03 and brain sure feels like it. Gonna try and give some more productive comments tomorrow!
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vladdamad

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« Reply #2 on: June 21, 2010, 06:42:24 PM »

Nice! But what are the screenshots at the bottom? I only recognize Assassin's Creed
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Thomas

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« Reply #3 on: June 21, 2010, 07:54:38 PM »

1st: ??
2nd: Assains Creed
3rd: Half-life 2
4th: Fatal Frame (Project Zero) 2

I am very curious to know the first Smiley
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WarHampster

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« Reply #4 on: June 22, 2010, 03:50:40 AM »

Maybe Oblivion?
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From each according to his abilities, to each according to his needs. - Karl Marx
vladdamad

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« Reply #5 on: June 22, 2010, 08:23:15 AM »

A! thought that last one might be fatal frame! thnx
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Michaël Samyn

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« Reply #6 on: June 22, 2010, 09:47:14 AM »

The first one is Guild Wars. Auriea and I have spent countless hours travelling together through its vast lands.
(until we hit the brick wall of a puzzle that we couldn't solve -same story as always)
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God at play

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« Reply #7 on: September 02, 2010, 06:51:32 AM »

Nice work Smiley

It would have been nice to see a little more talk on exploring things outside of game rules, but you did a fine job (from what I can tell of the slides)!
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