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Visioning games – what we can learn from games like Dear Esther and Journey
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Topic: Visioning games – what we can learn from games like Dear Esther and Journey (Read 12577 times)
Michaël Samyn
Posts: 2042
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Visioning games – what we can learn from games like Dear Esther and Journey
«
on:
May 09, 2012, 07:54:39 AM »
This is almost boring to read for me, as it touches on every point I have ever made about videogames in our
blog
days:
http://krillbite.com/blog/05/visioning-games-what-we-can-learn-from-games-like-dear-esther-and-journey/
Also, have a look at their
project page
. Looks very seductive!
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God at play
Posts: 490
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Re: Visioning games – what we can learn from games like Dear Esther and Journey
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Reply #1 on:
May 09, 2012, 07:18:42 PM »
Maybe you should invite them over here then
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Currently developing
That Dragon, Cancer
Spiritual and meaningful videogames
@godatplay
Chris W
Posts: 118
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Re: Visioning games – what we can learn from games like Dear Esther and Journey
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Reply #2 on:
May 09, 2012, 09:14:39 PM »
Quote
And in the end, the subtitle of most games could just as well be ‘The Epic Adventure of Numbers and Progress bars’.
Heh. Love it.
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György Dudas
Posts: 268
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Re: Visioning games – what we can learn from games like Dear Esther and Journey
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Reply #3 on:
May 14, 2012, 11:54:05 AM »
Quote
If the real goal of your project can be achieved in one hour of playtime, I cant imagine why you would want to waste your player’s time for 7 hours extra. It is indeed unnecessary, and does not respect your player at all.
true.
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