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31  Creation / Reference / Re: Users creating their own meaning of the provided interactive piece on: May 09, 2010, 02:55:46 AM
Sorry, forgot to post the video.
http://www.youtube.com/watch?v=cyB3pNvLpnI
32  Creation / Reference / Users creating their own meaning of the provided interactive piece on: May 05, 2010, 06:48:27 AM
An inteview by Gamereactor with That Game Company's Kellee Santiago about Flower & TGC. 50 seconds into the interview they talk about what feedback they got from players on the game. Later on in the same part they say something like "Not telling the player what to think and feel, but rather let their emotions paint their pictures for them self" and "We want to present an experiance but part of what makes games special is that they are an interactive medium so we really wanted to leave space for the player to bring their own life, their own experiance, their own interpretation"

I really like the idea of this, to really just provide an interactive "base" or "platform" for the user/player so they can create their own "meaning" of the  interactive experiance provided.

This also reminds me of a songwriter called Patrick Park who said a simular thing when he was asked about the meaning of his songs.  Don't remember the quote right off but it went something was something like "He didnt want to tell his meaning of the song to the listeners beacuse it could ruin the relationship between the song and the listener if the meaning of it was definitive from the begining. So he would rather let the listeners create their own interpretation and meaning of the song".
33  Creation / Reference / Re: We The Giants on: April 11, 2010, 03:02:55 PM
Pretty cool game, was inspired to do a simular thing after playing nobi nobi boy. The level system in NNB is kind of simular, everybody is pitching in their score for the greater good. Should experiment more with this kind of concept.
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