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1  General / Introductions / Re: Hey everyone! on: March 21, 2014, 05:38:41 AM
That Twin Paradox concept video really sucked me in! Nice work! Smiley

It would be great if you eventually get to work on this for the Oculus Rift...
2  Creation / Reference / Re: Battlefield & Call of Duty are underestimated on: March 21, 2014, 05:14:27 AM
This is good to know, and I am glad to hear that you have experienced this. I am many years behind in my game-playing - I will be curious to try these once I get back into playing games again! Wink
3  General / Check this out! / Re: Beyond eyes, a game where you guide a blind girl through an unknown world on: October 01, 2013, 05:23:53 PM
I really like the concept and glad to see more exploration-y games on the way, yay! Cheesy Adding to my "to back" list. Wink
4  General / Check this out! / Re: The Burrow release version on: September 27, 2013, 08:23:19 PM
I've never seen a game that captures the sort of visual detail I enjoy in nature so well as this one does, looking at the screen shots. Smiley Awesome! I'm downloading it now...

I tried it and haha, it really does focus on that experience of visual detail! Wink I enjoyed the ride. After a few minutes hopping around in the space sequence, I figured that was the end and stopped. Nice. Smiley
5  General / Check this out! / Re: Meadowland on: September 27, 2013, 08:21:22 PM
It looks very beautiful! I've added it to my "to play" list. Smiley
6  Creation / Technology / Re: I want to make something, instead of thinking about how to make it. on: August 30, 2013, 07:29:15 PM
Yes, he's just one guy, and these are all baby steps. But they're in the right direction. It is amazing how few people are running with this. I'd really like Linden Lab to dive into this stuff, but I'm not sure I can make that happen...
7  Creation / Technology / Re: I want to make something, instead of thinking about how to make it. on: August 17, 2013, 07:15:48 AM
I'm a bit late with this, but... behold, Bret Victor does it again!

Stop Drawing Dead Fish

That's the kind of programming-by-drawing that I've been trying to figure out how to do for a long time now. He's actually got a simple system that totally works. Now I just have to figure out how to apply it to games instead of just procedural animations...
8  General / Check this out! / Re: Nice games for nice people on: August 06, 2013, 01:02:04 AM
Wow, that is pretty inspiring, actually. Smiley

I think it's totally in line with the whole "gameplay is overrated" idea of notgames. Yet more evidence that plenty of people want immersive simulated experiences without actually caring if it's a "game" or not.
9  General / Check this out! / Re: After The Cat and the Coup on: June 18, 2013, 01:59:47 AM
Backed it! Wink
10  General / Check this out! / Re: After The Cat and the Coup on: June 08, 2013, 02:14:24 AM
Nice, I'll check it out! Smiley

I tried The Cat and the Coup and found it a bit too tricky in a puzzle-y way for me to get too far in, but I do have a lot of appreciation for what you've done. What inspired you to make The Cat and the Coup anyway? You don't see a lot of Persian-themed games out there...
11  Creation / Notgames design / Re: Dealing with player failure on: June 08, 2013, 02:08:20 AM
Thomas, I really appreciate your post - I can tell that it comes from your own experience actually wrangling with these design problems in your own projects.
12  General / Check this out! / Re: The Lie of the Grandfather Clock on: May 08, 2013, 02:38:40 AM
Just finished watching the talk - it was great, thanks! Cheesy

I'm tempted to try making a "shootical" now, where cutscenes are interspersed with interactive segments where everyone is singing and you shoot them. Wink

But seriously, I would really like to explore this kind of "fuzzy" interaction that can run alongside a stream of canned, linear content (like voice). And I'm very curious to see how your exploration goes!
13  Creation / Notgames design / Re: Thomas Grip: "keep things simple and let the player fill in the blanks" on: May 03, 2013, 08:47:58 AM
Thanks for trying The Love Letter! In watching people play the game, I did not notice the time limit causing them to scrutinize the behavior in an immersion-breaking way, but maybe I didn't test on enough actual gamers... Wink
14  General / Check this out! / Notgames in Ludum Dare 26 on: May 03, 2013, 08:46:38 AM
Just thought I'd start a thread for notgames we find in Ludum Dare 26! Smiley

Here's one to start with: First, You Take a Potato
15  General / Introductions / Re: Hello, I'm Amanda Williams on: April 27, 2013, 07:03:56 PM
I think the first year he might have taken too much honey, so the next year, which was less abundant, he didn't take any. But still didn't help. Tongue

Just make sure the hives are well-insulated and well-ventilated (at least enough so moisture inside will evaporate instead of freeze) when the temperature drops. Not that I know anything, of course!

I did play the first few levels of Spider, and I'm sure I'll get back to it sooner or later. Smiley
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