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1  General / Check this out! / Re: GameTrekking.com - computer games (read NOTGAMES) inspired by world travel on: August 10, 2010, 09:51:59 AM
darn. you're not going to the Philippines? Sad
2  General / Everything / How ‘French Touch’ Gave Early Videogames Art, Brains on: June 11, 2010, 08:24:50 AM
How ‘French Touch’ Gave Early Videogames Art, Brains

Excerpt from Replay: The History of Video Games

http://www.wired.com/gamelife/2010/06/french-touch-games/all/1#ixzz0qTG38Hd8

I didn't know these kind of games existed even before I was born. Any "French cultural elitist" here who played these? Cheesy
3  General / Check this out! / Re: Kometen on: May 25, 2010, 03:25:47 AM
http://fingergaming.com/2010/05/20/review-kometen/

Quote
a postmodern Pac-Man in which the act of eating dots serves as the backdrop for the cut scenes.

4  General / Everything / Re: Rant on why we need better computers! on: May 25, 2010, 03:22:38 AM
"if this is easy, then everyone will be doing it.". - some nerd game programmer

Games should be so easy to make everyone can do it. as a programmer concerned with elegant code and tight engineering, isn't that a more worthy goal?
5  General / Check this out! / Re: Interview with David Cage on: March 30, 2010, 09:11:16 PM
oh shoot. it's already linked here. waa! you beat me to it.
6  General / Check this out! / Re: Impression of Heavy Rain on Notgames blog on: March 30, 2010, 09:10:13 PM
Here's an interview with the game's creators: http://www.gamasutra.com/view/feature/4309/tense_questions_david_cage_on_.php

Seems like there was really a struggle on the game's gaminess.

[Edit]
Oops. It appears Michael already posted about this here: http://notgames.org/forum/index.php?topic=169.0
7  General / Check this out! / Re: Dana O'Brian on not completing games on: March 18, 2010, 04:42:54 PM
on the issue of content, hardcore games allow cheats to make less skilled players enjoy the game.

i've played through the whole Starcraft campaigns and at times the game will be unrealistically brutal (or i'm just bad at it). i'd use cheats to get me out of a bad situation.

8  General / Everything / Re: IGF confirms conservative climate in games industry on: March 17, 2010, 12:43:22 PM
3d graphics require a lot of work. give us young kids some time and we'll catch up. Cheesy
9  General / Everything / Re: IGF confirms conservative climate in games industry on: March 14, 2010, 05:45:37 PM
The pixel trend is a reaction against the "polygon arms race" mainstream games seem to be doing since the 90s. For years game developers have focused on making things more realistic that they ended up sacrificing gameplay -- more efforts where put into making 3d boobs jiggle with real physics than create balanced gameplay and multi-branching storylines. There has been so much creative potential on advanced graphics but most of it were wasted on teenage power fantasies. Taking out the visuals opens up the inner game structure for scrutiny. If we strip all the visuals in most of today's games we can easily see that games didn't really progress much these past decades. I still see Wolfenstein, Mario, Final Fantasy, heck even Custer's Revenge.


While I agree that visuals can do wonders to a game (see Braid's WIP versions), picking a different art style for Monaco would have overshadowed gameplay, its greatest asset. Use realistic graphics for the masses and make my game suffer, or use pixel art turn off publishers but make a great game. That for me is the indie spirit.


But of course, indies shouldn't use pixel art as an excuse. Just as artists shouldn't do abstract art because they can't draw.
10  Creation / Notgames design / Re: Character's behaviour that pleases the player on: March 08, 2010, 08:24:42 PM
i haven't played the game yet. but i'm curious if other players felt something similar in other parts of the game.

what if the action on "shelter" was just a product of masterful characterization and it wasn't the act that was pleasing, but rather the fact that it was the one that made perfect sense.









11  General / Check this out! / Making Computer Games is Easy on: March 07, 2010, 05:06:24 PM
A very interesting take on "indie games" and why it is starting to be no different from the mainstream.

http://gamingphilosophy.wordpress.com/2010/02/23/making-computer-games-is-easy/

12  Creation / From the ridiculous to the sublime / Re: You found a dead body in the street! Draw on it. on: March 03, 2010, 03:41:55 PM
Looks great. I'm curious on how you made Tumult. Cheesy
13  Creation / Reference / Re: We The Giants on: February 23, 2010, 05:44:43 PM
interesting how some of the players died in vain.

"that's for not contributing to OUR pile jerk!"  Smiley
14  General / Introductions / Re: Hi. Please don't eat me. on: February 16, 2010, 11:23:54 AM
I'll probably stay here and learn more about immersion, which I assume is what notgames are about.
15  General / Introductions / Re: Hi. Please don't eat me. on: February 16, 2010, 11:09:58 AM
I was excited when Angelo told me Tale of Tales gets to play the game. Thanks for the feedback, I'm working on polishing it a bit more.

Most of the things I try to make are anti-games. Like this no-button game: http://gamejolt.com/online/games/other/close-your-eyes-for-60-seconds/1039/ which is a reaction to some of my friends joining the one-button bandwagon. Juvenile satire I know, but I'm on that phase of my life. Smiley

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