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General / Everything / Re: Rant on why we need better computers!
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on: May 25, 2010, 03:22:38 AM
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"if this is easy, then everyone will be doing it.". - some nerd game programmer
Games should be so easy to make everyone can do it. as a programmer concerned with elegant code and tight engineering, isn't that a more worthy goal?
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General / Check this out! / Re: Dana O'Brian on not completing games
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on: March 18, 2010, 04:42:54 PM
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on the issue of content, hardcore games allow cheats to make less skilled players enjoy the game.
i've played through the whole Starcraft campaigns and at times the game will be unrealistically brutal (or i'm just bad at it). i'd use cheats to get me out of a bad situation.
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General / Everything / Re: IGF confirms conservative climate in games industry
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on: March 14, 2010, 05:45:37 PM
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The pixel trend is a reaction against the "polygon arms race" mainstream games seem to be doing since the 90s. For years game developers have focused on making things more realistic that they ended up sacrificing gameplay -- more efforts where put into making 3d boobs jiggle with real physics than create balanced gameplay and multi-branching storylines. There has been so much creative potential on advanced graphics but most of it were wasted on teenage power fantasies. Taking out the visuals opens up the inner game structure for scrutiny. If we strip all the visuals in most of today's games we can easily see that games didn't really progress much these past decades. I still see Wolfenstein, Mario, Final Fantasy, heck even Custer's Revenge.
While I agree that visuals can do wonders to a game (see Braid's WIP versions), picking a different art style for Monaco would have overshadowed gameplay, its greatest asset. Use realistic graphics for the masses and make my game suffer, or use pixel art turn off publishers but make a great game. That for me is the indie spirit.
But of course, indies shouldn't use pixel art as an excuse. Just as artists shouldn't do abstract art because they can't draw.
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10
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Creation / Notgames design / Re: Character's behaviour that pleases the player
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on: March 08, 2010, 08:24:42 PM
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i haven't played the game yet. but i'm curious if other players felt something similar in other parts of the game.
what if the action on "shelter" was just a product of masterful characterization and it wasn't the act that was pleasing, but rather the fact that it was the one that made perfect sense.
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Creation / Reference / Re: We The Giants
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on: February 23, 2010, 05:44:43 PM
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interesting how some of the players died in vain. "that's for not contributing to OUR pile jerk!"
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