Ok, this is my first post after signing up. It took me quite a while, I wanted to share my experience with the alpha a lot earlier. And I probably didn't play it like it was meant to be played - I think it was the very day the alpha build was made available when I tried it together with my girlfriend - sitting face to face on the terrace of her apartment on a pretty nice afternoon. It glitched a little on her MacBook, so somehow we didn't meet when we entered the cafe for the first time. In the second attempt it worked and we used the phrases and gestures we had at hand. And somehow it was an oddly intimate experience - it felt like we talked (in a very abstract way, of course) about things we wouldn't have been able to talk about outside Bientot, or at least not with the same degree of honesty. It was like a masquerade that, paradoxically, allowed us to be extremely truthful. Or maybe it was like a mediator? I'm not sure if she perceived it the same way, we only talked about the design and mechanics afterwards. But that was probably the most interesting impression the game made on me so far.
Here's a photo I took later: http://i.imgur.com/65Qg5.jpg
Other than that, Bientôt l’été looks and feels beautiful. Oh and - not sure if this was mentioned before, but what's your stance on sharing screenshots of the alpha build?
PS: Just a few words about myself/my background - my name's Daniel, I'm from Germany and I'm very interested in videogames moving beyond game's form. I recently made a little interactive experience myself as my final bachelor's project. Hopefully I'll have a little documentation website up and running in the next few days (weeks?). It's nothing spectacular, but I'm still a little proud of it. I took a lot of inspiration from discussions on this forum. So, thanks for that!