Thanks
S&S is a somewhat hard "game" to get into at the beginning, but after a few hours I quite enjoyed it. It is very self-aware of its medium and isn't afraid of playing on famous gaming cliches. I agree that the target audience is a bit strange; it is quite literate and intellectual, but also a very artsy fartsy rock 'n roll-type of game. It's a hybrid between old school Commodore 64 era and the new Twitter generation. S&S isn't afraid of trying something new (like the rotation of the iPad and the whole moon cycle thing), yet its roots is in the adventure game genre and classic titles such as The Legend of Zelda and Punch-Out.
The best thing of the experience for me is that it's so personal. Normally I don't give much for pixelated graphics, but in S&S it amazes me how much personality and detail you can get out of small colored pixels. And not to mention the music of which the whole game is based upon (the game was initially created because an artist heard some cool retro music by Jim Guthrie and wanted to make a game using his music).
But as anything else it is a matter of taste. And maybe it also ties into the "notgames vs. art games" debate. I don't know the general consensus on this one, but I sense that S&S may be more "art game" than "notgame".
To close off I will post this link to the developer's mantra behind the game. Whether or not this is related to the notgames movement I don't know, but it is an interesting read anyway: Less Talk More Rock - Superbrothers
About my avatar: Ok, have changed it now