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Creation / Technology / Re: "field of view"
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on: September 12, 2015, 03:45:05 PM
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No, the distortion is a well documented problem and it is very extreme distortion. It happens because if you draw a circle around the head in your graphic and expand it until the top and bottom of the display touch at two points on the edge of the circle, the display isn't curved so it causes distortion. Ah, that. You could counter that using warped fragment sampling ( just like VR ). But you'd still need head tracking to determine the curvature accurately.
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Creation / Technology / Re: "field of view"
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on: September 12, 2015, 02:45:40 PM
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The area that your monitor occupies in your physical view usually doesn't correspond with the virtual projection. For instance, if you have a screen that is 45cm high ( comparable to a 27 inch iMac ) and your eyes are 62cm away from the screen, the virtual field of view should be 40 degrees ( vertically ). In order to ensure a matching field of view you could use head tracking, as demonstrated in this video. Unfortunately this technology never caught on ( VR to the rescue? ). Fortunately humans are pretty good at reinterpreting ( moving ) pictures that don't correspond with their natural field of view. We've been conditioned by looking at print & TV ( shot using various lenses & zoom-levels ) from various angles & distances, so our brains ( usually ) deal with it sans problème. Maybe you've been sitting in front of your monitor for too long?
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Creation / Notgames design / Re: Lose control
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on: July 22, 2015, 03:25:01 PM
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Any other ideas? - Automate / limit navigation. - Disconnect navigation from the character. - Cut out navigation ( sequences ) entirely.
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Creation / Technology / Re: I want to make something, instead of thinking about how to make it.
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on: October 13, 2012, 12:57:12 AM
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Not necessarily. Perhaps the array is used in a general sorting algorithm that should be applicable in any context, for any purpose. Sometimes you're going to need abstraction. That's why I mentioned how bits are interpreted. Even though a logic / memory block is used for various purposes, you want to visualize the data as a color when it's used as a color, and as a string when it's used as text. The same can be applied to whatever you're actually sorting using the algorithm.
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Creation / Technology / Re: I want to make something, instead of thinking about how to make it.
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on: October 12, 2012, 06:57:09 PM
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And sometimes the object is just an empty object (and thus invisible). Logic that is primarily calculations, arrays, loops and conditions. An A.I. system would be an extreme example, or any sort of Finite State Machine. AI drives characters, and there's allot you can do to visualize the underlying system through that character. An array could be a stack of cubes with physics properties! Same thing, a array serves a purpose to something. It's all about the context.
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Creation / Technology / Re: I want to make something, instead of thinking about how to make it.
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on: October 12, 2012, 12:29:28 PM
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Nice & clean concept .. one that could easily translate into the viewport as well. I took the liberation to make the "Key" a child of the Player ( as boolean variable ) - Once you select object(s) in the viewport the child nodes are shown. - When dragging nodes outside of their parent, their 3D position is calculated relative to the projection plane. - When you roll-over the "Door.Open" animation node, you'd instantly see the animation being previewed in the scene - Etc
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Creation / Technology / Re: I want to make something, instead of thinking about how to make it.
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on: September 27, 2012, 07:09:42 PM
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The solutions he proposes are still code-centric. Making feedback instant & easier to "read" is great ( for programmers ), but you're still programming / writing syntax instead of working directly on the end-result. Why type shape("rect",80,20,140,60); if you could draw a rectangle on the canvas instead. People seem to have forgotten that "code" is ( binary ) data just like anything else.
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General / Check this out! / Re: UDK 4
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on: June 11, 2012, 09:16:40 PM
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Looks like they've implemented some sort of visual editor for code. Kismet has been available for a good number of years already ( since 2005 )
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