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46  General / Check this out! / Re: Thirty Flights Of Loving on: August 23, 2012, 02:17:02 PM
then I have to check it out...
47  General / Check this out! / Thirty Flights Of Loving on: August 23, 2012, 10:08:43 AM
Gravity Bone was quite good ... s spy comedy.

The new game
http://blendogames.com/thirtyflightsofloving/

Anyone on this forum tried it? What are your thoughts? Game? Notgame?

48  General / Everything / Re: IndieCade 2012 very gamey on: August 23, 2012, 09:45:55 AM
Quote
an abstract puzzle game

That's AS SLOW AS POSSIBLE right?  Cool
49  General / Check this out! / Life A Users Manual on: August 20, 2012, 11:37:09 AM
Hi there,

Currently I am reading Georges Perec's "Life A Users Manual". This could be interesting for notgames, since I would call it a notbook.

http://en.wikipedia.org/wiki/Life_A_User%27s_Manual

The description of a Parisian apartment block as it could be seen if the entire facade were removed, exposing every room. Perec was obsessed with lists: such a description would be exhaustive down to the last detail. It reads like a regular book, but the structure behind the book is almost mechanical or procedural. (***)

There is nothing new under the sun. Maybe I had it back in my mind, but: Each room is assigned to a chapter, and the order of the chapters is given by the knight's moves on the grid -> a so called Knight's Tour (compare to my Knight's Move idea)

He created a complex system which would generate for each chapter a list of items, references or objects which that chapter should then contain or allude to. He described this system as a "machine for inspiring stories". (***)

He was - no, more accurate - he is still a member of the Oulipo group of literates. Ouvroir de littérature potentielle. Oulipo members are still considered members after their deaths...

It is a melancholic book.

A lot of this book reminds me of Greenaways work. I think they share the same pool of ideas... Perec was a precursor to Greenaway, though.

*** I used excerpts from WikiPedia ...

p.s. I bet, if Perec would be alive today, he would be experimenting with interactive software, notgames etc. Died 1982.
50  General / Everything / Re: It's over, for now on: July 25, 2012, 02:08:17 PM
Unfortunately, I cannot work on games fulltime on my own. So daytime, I have regular programming job, night time I can squeeze some hours for doing smaller game projects.

Good luck to you! It is not over until it is over ....
51  General / Check this out! / Re: Amsterdam Multiverse on: July 11, 2012, 09:39:16 AM
hey thanks... the dirty little secret of this film is, that I only filmed 2 minutes in Amsterdam... and the music is 13 minutes long.... so there was nothing else, I could do but become a bit repetitive.
52  General / Check this out! / Re: Ludodiegesis, or Pinchbeck's unified field theory of FPS games on: July 10, 2012, 06:59:57 PM
Title makes me sad... if only Einstein knew. I mean, Einstein dedicated half of his professional life finding the unified field theory, looking to combine quantum mechanics and his theory of relativity. He failed. Einstein failed.

Unified field theory of FPS games makes me very sad, indeed.
53  General / Check this out! / Re: Amsterdam Multiverse on: July 07, 2012, 10:25:10 PM
http://www.youtube.com/watch?v=YNlR7p3iNUc

here is a complete cut from start to finish. I would be very thankful if
some people on this forum could give some feedback.

I am interested in your questions, problems, issues etc.
thanks,
George

I think it is not a game Wink
54  General / Check this out! / Re: Alpha build of Bientôt l’été now available on: July 07, 2012, 09:57:26 PM
What is it about the wine? Why were there approx. 50% phrases about wine... Are they filler? The conversation became ridiculous or nonsensical when I did use more than 2 of them... I am okay, that you do nothing to collect phrases. Do I have to wait for them to fade out? Or are they in my arsenal as soon as they become visible?

I think to play with a human on the other side could be intersting. Almost like a poetic version of the turing test. I bet I can tell a human and th AI appart if the conversation is long enough, what do you think?
55  General / Check this out! / Re: Alpha build of Bientôt l’été now available on: July 06, 2012, 11:26:43 PM
Great work, thanks Michael! Now I feel like I know you a bit better Wink

On the shore: I did not know how to pickup words, do I have to do something? I have not read the instructions, I do not like to be instructed in a work of art Wink So I read the phrases on the beach and was okay with that.

In the café: I like it that you do not know exactly which letter is bound to which phrase at the beginning. Later it becomes more clear, when there are gaps. Somehow I ended up with araound 50% phrases about wine. That was too much. I did not like it...

Actually, I read a bit of instruction in the readme. Left/right for smoking/drinking. But when I was in the café I did not remember. When I came back I hit the left/right key more by accident. Pleasant surprise....

I love the tree. It is distorted in the right way. Great! I would like to have some more VR effects in the cafe, but that's my own personal taste. The waves are very effective and clever. Procedural. If you stand there and watch cloesely, you will recognize the patterns...

It was a nice experience. I never read anything of M. Duras... is it like that? Maybe I will read something sometime. I wonder if there is a explicit hint to Duras somewhere... maybe I should check the back of the café.

I wish there would be some form of closure. Like, you walk out of the café, planetary movements, VR creeping in, end titles. I think it would make me more fullfilled with a proper closure... something.


Another thing is: when you move along the beach, the VR is bleeding in, music changes etc. Great! I love it. When you try to move into the sea, there is an invisible wall or when you try to move past the café, there is a invisible wall. Does not feel that great or interesting. Maybe subtle VR effects could kick in ...

Controls: I used the cursor keys and it was fine. Did not know that I could look around. I am okay to be restricted to that point of view.
Is it possible to make a quick turn 180 degrees, and then experience how the VR is rebuilding the beach, or to get a glimpse of how it is buid, because when you are not looking there is no beach. Not that important, you have the eye-closed-VR, so it would be too much probably.


p.s. just discovred fast travel -> space when eyes are closed, great...
p.p.s I think the visual look and feel is apropriate. I would leave it like that... I like the female look more than the male outfit. i am not a friend of that hood. I would prefer a hat and a simple suit.


56  Creation / From the ridiculous to the sublime / QED on: June 02, 2012, 11:48:58 PM
... I read a book on quantum physics. The thing is that quantum physics also occur at the every moment in our actual brains...

I am still fascinated by the

http://en.wikipedia.org/wiki/Double-slit_experiment

Like Feynman once said, there are many people who do understand Einsteins
theory of relativity, but there is no single person who does understand
quantum-electro-dynamics.

57  Creation / From the ridiculous to the sublime / Re: What are you Playing on: May 30, 2012, 05:09:34 PM
I am playing Diablo 3 ... it is hardcore and casual at the same time. Or as hardcore as you want it to be. Or as casual.

It feels like a single player MMO. There is no meaning in it, but it is very enjoyable and comfortable. Clicking away a few hours now and then ... it is really like fast food, but fast food is actual expensive and you feel hungry afterwards. Same with D3, but the good thing is you can satisfy your D3-need whenever you want. You already paid for it.

I would only recommend it to stable, firm people. Otherwise you could be wasting 6-8 hours a day. I have my limits set to 1-2 hours a day ... it is dangerous in that way. I hate it. I love it...


58  General / Check this out! / Re: Amsterdam Multiverse on: May 30, 2012, 04:58:11 PM
Yes, I tried Multimedia Fusion. I liked it at first, but the "script" became too complex very fast. It is good for
prototyping, though ... It is a different kind of "coding". You need to be analytical and logical in the same way as programming. I am okay with coding and programming, but at the moment I feel very unmotivated ... I blame summertime

I am almost done with the first draft of Amsterdam Multiverse. There is always room for improvement Wink
59  Creation / From the ridiculous to the sublime / Re: Citizen Kane of videogames on: May 20, 2012, 12:54:11 AM
Where is the Shakespeare of cinema you mean?
60  General / Check this out! / Re: Amsterdam Multiverse on: May 15, 2012, 11:27:25 PM
thanks, great find! Interesting, M. Duras' film is the same length (give or take a few seconds...)

I have filmed 2 minutes (total) on the boat trip. I didn't plan to make a film, ... when I was looking for some music, I remembered Music For Voices by Philip Glass. It is not melodic, very repetitive, and a bit abstract. Also, what was good for my purposes is how the voices merge into each other, that I could use when editing.

At the begin I try to "teach" the viewer to relate a voice to an image, so that later in the film the viewer will do this even if I do not match the musical changes to the film changes 1:1 ...

The images and editing should allow to get a better understanding of the music. I love the music, and I hope people watching the film will get a good introduction to the music, which is more than 30 years old, but still very fresh or uneasy to the ears.

The film is half-finished. The music is speeding up now, also it is split into 13, 14 short sections. I hope to reflect that in the rest of the film.


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