: Hi, this is Adrian of The Astronauts : AdrianChm February 28, 2013, 05:26:39 PM Dear Cthulhu, it took me a bit to finally say hi. I hope it is really like they say: better later than never.
I owe a lot to the notgames idea and people exploring it. The game we're making is a mix of old and new, and even though it does feature elements of the "old school" design, it is also heavily influenced by the work of some of the guys on this very forum. So thank you for that. You can see my thought on game design (and what notgames have done to me) via this tag: http://www.theastronauts.com/category/game-design/ (http://www.theastronauts.com/category/game-design/) ...but I think what might be of special interest to you are these, listed in chronological order: REBOOT YOUR AAA BRAIN WITH INDIE GAMES http://www.theastronauts.com/2012/10/reboot-your-aaa-brain/ (http://www.theastronauts.com/2012/10/reboot-your-aaa-brain/) TEN INDIE GAMES THAT WILL MAKE YOU FEEL THINGS http://www.theastronauts.com/2012/11/ten-indie-games-that-will-make-you-feel-things/ (http://www.theastronauts.com/2012/11/ten-indie-games-that-will-make-you-feel-things/) WHY WE NEED TO KILL GAMEPLAY TO MAKE BETTER GAMES http://www.theastronauts.com/2012/11/why-we-need-to-kill-gameplay-to-make-better-games/ (http://www.theastronauts.com/2012/11/why-we-need-to-kill-gameplay-to-make-better-games/) KILLING THE GAMEPLAY …POSTMORTEM http://www.theastronauts.com/2012/11/killing-the-gameplay-postmortem/ (http://www.theastronauts.com/2012/11/killing-the-gameplay-postmortem/) THE TRUTH ABOUT CHALLENGE IN GAMES http://www.theastronauts.com/2012/11/the-truth-about-challenge-in-games/ (http://www.theastronauts.com/2012/11/the-truth-about-challenge-in-games/) WHY WE CAN’T FEEL AND PLAY AT THE SAME TIME http://www.theastronauts.com/2012/11/why-we-cant-feel-and-play-at-the-same-time/ (http://www.theastronauts.com/2012/11/why-we-cant-feel-and-play-at-the-same-time/) FIVE SURPRISING IMMERSION KILLERS IN GAMES http://www.theastronauts.com/2012/11/five-surprising-immersion-killers-in-games/ (http://www.theastronauts.com/2012/11/five-surprising-immersion-killers-in-games/) THE SHORT GAMES REVOLUTION http://www.theastronauts.com/2013/01/short-games-revolution/ (http://www.theastronauts.com/2013/01/short-games-revolution/) Anyway... Hi! :D : Re: Hi, this is Adrian of The Astronauts : [Chris] Dale February 28, 2013, 06:38:05 PM Welcome, Adrian! I'm afraid you've just booked up my afternoon!
: Re: Hi, this is Adrian of The Astronauts : Thomas February 28, 2013, 08:24:48 PM Welcome!
Read all post already and it is great stuff. :) Curious to know how you stumbled into this line of thinking. : Re: Hi, this is Adrian of The Astronauts : God at play February 28, 2013, 08:28:09 PM Welcome, it's great to finally have you here...officially. ^_^
: Re: Hi, this is Adrian of The Astronauts : axcho March 01, 2013, 12:36:53 AM Yes, welcome! We've definitely been passing your posts around this forum a bit already. Glad to have you here. :)
: Re: Hi, this is Adrian of The Astronauts : Michaël Samyn March 03, 2013, 08:03:42 AM I've read all your stuff already. Write more! ;)
No wait, publish your game! Welcome to the forum! : Re: Hi, this is Adrian of The Astronauts : lophiaspis March 04, 2013, 07:15:37 AM Welcome aboard!
You must have more mainstream industry connections than others here. To what degree do you think the industry is receptive to notgames thinking? : Re: Hi, this is Adrian of The Astronauts : ghostwheel March 05, 2013, 03:08:14 PM Hello and welcome! I've been following you on Twitter for a while now. :)
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