: Visioning games – what we can learn from games like Dear Esther and Journey : Michaël Samyn May 09, 2012, 07:54:39 AM This is almost boring to read for me, as it touches on every point I have ever made about videogames in our blog (http://tale-of-tales.com/blog/) days:
http://krillbite.com/blog/05/visioning-games-what-we-can-learn-from-games-like-dear-esther-and-journey/ (http://krillbite.com/blog/05/visioning-games-what-we-can-learn-from-games-like-dear-esther-and-journey/) Also, have a look at their project page (http://www.krillbite.com/ats/). Looks very seductive! : Re: Visioning games – what we can learn from games like Dear Esther and Journey : God at play May 09, 2012, 07:18:42 PM Maybe you should invite them over here then ;)
: Re: Visioning games – what we can learn from games like Dear Esther and Journey : Chris W May 09, 2012, 09:14:39 PM And in the end, the subtitle of most games could just as well be ‘The Epic Adventure of Numbers and Progress bars’. Heh. Love it. : Re: Visioning games – what we can learn from games like Dear Esther and Journey : György Dudas May 14, 2012, 11:54:05 AM If the real goal of your project can be achieved in one hour of playtime, I cant imagine why you would want to waste your player’s time for 7 hours extra. It is indeed unnecessary, and does not respect your player at all. true. |