: Dear Esther took 5 hours to become profitable : KnifeFightBob February 15, 2012, 06:57:29 PM Absolutely terrific reading @ http://indie-fund.com/2012/02/dear-esther-has-reached-profitability-it-took-5-hours-30-minutes/
Grats again to all involved. : Re: Dear Esther took 5 hours to become profitable : ghostwheel February 15, 2012, 08:30:33 PM Wow!
: Re: Dear Esther took 5 hours to become profitable : Albin Bernhardsson February 15, 2012, 08:59:06 PM Even more evidence that the market is starving for some non-game content! ;)
: Re: Dear Esther took 5 hours to become profitable : QXD-me February 15, 2012, 09:51:53 PM Hurrah. Well done Dan et al. I'm hoping to find some time to play this in the next week or so.
Interestingly (for me at least) one of my friends, who I don't think really follows indie games, out of the blue mentioned Dear Esther a few days ago. That and the high sales makes me think that it has permeated the mainstream to some extent. : Re: Dear Esther took 5 hours to become profitable : Michaƫl Samyn February 16, 2012, 08:24:50 AM This is great news!
But just to add a little perspective: profitable here means that Indie Fund got its money back. I don't think this sum would cover the wages that all the people involved should have received if they were not driven by love. Anyway, I have no doubt that this amount will also be reached, if it hasn't already. So now, making art games is profitable? What a strange world we live in. :D : Re: Dear Esther took 5 hours to become profitable : Pehr March 09, 2012, 11:00:36 AM Today it is reviewed in the Swedish newspaper SvD.
High score. Praised for its beauty and mood, not leat the music. |