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1  General / Introductions / Hello everyone, I'm Marries on: July 14, 2012, 04:52:47 PM
Hello everyone,

I'm happy to become a part of the notgames community! I'm a game development student from the area of Utrecht, The Netherlands. I've been reading these forums for a while now, and I'm glad to have found a place with an open mind towards videogames as a medium. I'm probably not up to speed with the collective knowledge you have obtained, so I might say stupid things once in a while.

Currently, I'm trying to get a feeling for how games work and where their boundaries lie. My interest is in games which do not focus on challenge, like most of you (right?). Also, I'm trying to steer away from superimposed story in games (for now).

You can find my games so far here: http://www.marries.nl/games/
A Sense of Music is a game purely about enjoying the music (without challenge). However, I'm not really happy with the final result so I'm planning to do a major revision.
Seven Dimensions is a more gamey videogame about spatial understanding. Ironically, the gameyness is its weakest point.

I have a technical background, and I'm specialized in graphics (shaders etc). So maybe I can be helpful in that area. Don't hesitate to contact me for advice! And maybe I'll sometimes give suggestions for graphics improvements. (For example in Dinner Date, I think very simple dynamic lighting could have made the dynamic objects much more vibrant!)

Cheers!
2  Creation / Notgames design / Re: Repetition and boredom on: June 03, 2012, 12:59:25 AM
(I have not introduced myself yet. Please forgive me, I will do that soon.)

Maybe sex is pleasant for a different reason. During the act, endorphins are released by the body itself which make you feel good. So you are basically drugging yourself when doing it.

On the other hand, I think the body also releases a little bit of pleasant drugs when you win in a game. Maybe our boredom could be caused by our body developing a tolerance after a while? Or maybe it doesn't work when you don't attach much value to your win? (I'm just guessing here.)

If this perspective makes any sense, I'm still wondering how the satisfaction biologically works when playing non-challenge based games (or music).
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