For example, the early silent film
Fire! has an odd chronology. It shows the building catch fire from the outside, its occupants flee in a panic, and the fire brigade arrives. Subsequently, it shows the occupants inside, when the fire starts, and fleeing. Finally, it shows the fire brigade hanging around in their station and being alerted to the fire.
Did you mean a different film? I just watched
Fire! and it makes perfect chronological sense. Policeman finds a building on fire, runs and tells the fire brigade, they rush to the fire and save the people inside.
It's viewable here:
http://www.youtube.com/watch?v=QPylDE7Rc-IEven assuming you're mistaking it for a different film, it makes no sense to me that someone could not understand how to chronologically link a narrative with thousands of years narrative art before them. Unless they simply ignored it, as I believe Jeroen was getting at. Sure,
Fire! isn't nearly as good of a narrative as, say,
The Heart of Darkness, which came out at about the same time, and I understand what you're saying there. But I think the medium is more mature than you give it credit. Going from a purely chronological standpoint (although I believe it's a fallacy to do so as this ignores the broader historical context), more complex (narratively or otherwise) video games have been around for what, about thirty years now? Thirty years after
Fire! you have filmmakers such as Buñuel and Cocteau. And sure
Memento might not have worked in 1901, but
Un Chien Andalou, which I think is a far more advanced film than
Memento, would probably have worked just as well as it did in the 30s.