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61  General / Check this out! / Re: Amsterdam Multiverse on: May 14, 2012, 01:05:13 PM
fixed

http://youtu.be/YP8i7uSiaPs

Music by Phil Glass
62  General / Check this out! / Re: Visioning games – what we can learn from games like Dear Esther and Journey on: May 14, 2012, 11:54:05 AM
Quote
If the real goal of your project can be achieved in one hour of playtime, I cant imagine why you would want to waste your player’s time for 7 hours extra. It is indeed unnecessary, and does not respect your player at all.

true.
63  General / Check this out! / Amsterdam Multiverse on: May 14, 2012, 11:50:23 AM
Hey notgamers,

what is everybody occupied with?
I am in a phase, where I am too tired to do some programming, so I use the hiatus
to do some film editing of more or less random footage I shot in Amsterdam a month ago.

http://www.youtube.com/watch?v=YNlR7p3iNUc

Programming a game is hard work, editing is comparably easy because of the available TOOLS.
I don't even have to use the keyboard to for film editing, actually I only used the mouse

I want to create games in the same effort-less way.

BTW. I need some feedback on the film. I am halfway through, as you can see in the video above.
Any feedback is welcome. After I finished the first draft, I will rework some parts of it, if neccessary.

Let me know what you think

P.S. this is a private youtube link, so don't share it until the work is complete. I might take this link down in a few days...

64  Creation / From the ridiculous to the sublime / Re: Proof that capitalism is good for us on: May 10, 2012, 01:50:32 PM
Quote
Well, everyone's time as beings on this earth is equal

this is the point...

And it follows (I believe), that every work is equally important. My work is not more important than the work of a janitor or the cleaning person. People love to think, their work is more important than that of others...  It is the same like saying ants or insects are not important, who needs spiders? I think that idea is related to Gandhi's Tolstoy farm....

if we pay people less than other people, those less paid people are basically serving other people. I don't think that people should be servants to other poeple.

Time is equally valuable to everybody and should be paid the same. I have no problem with that, I would be happy if a nurse in a hospital would earn the same money as I do or vice versa. Then people could concentrate on more important stuff ...
65  Creation / From the ridiculous to the sublime / Re: Games are wasting time on: May 04, 2012, 10:50:51 AM
I finished The Walking Dead Ep.1 (Telltales) lately. It took me approx. 2-3 hours to play.
The actual content ( without the fat ), would make a 40 min. TV episode...

so 1-2 hours of the game are wasted time, like wondering aimless in circles to get some puzzles done.
Or replaying parts, because of dying etc...

I don't feel that my time was used effective. It feels like a step back. Some say the "immersion" would make up for it,
but there were many points in the game, where I wasn't immersed at all. Like when I was searching some keys and the game did not progress at all.

I don't want to be too harsh, though. TWD is actually recapturing the comics really well, so I am looking forward to Ep. 2


66  Creation / From the ridiculous to the sublime / Repetition is beautiful on: May 02, 2012, 11:11:41 PM
I love the early works of Philip Glass like Music For Voices, Music In Contrary Motion

http://www.youtube.com/watch?v=pnY1Qv8oC4Q

I love structuralist cinema like Intervals

http://www.youtube.com/watch?v=BT0ELNvNxIA

So naturally, what I love in games is repetition. Repetition is a bit like trance or meditation. I was playing Trials HD lately. There was a stage with 2 giant metal balls, where you had to jump from one ball to the other. It took me an hour ... and more than 500 faults.

I enjoyed it very much... it was the same visual sequence played in 500 slightly different ways. I loved every second of it.

http://www.youtube.com/watch?v=1wG_dCxH20g&feature=g-u-u
67  General / Check this out! / Zugzwang on: April 27, 2012, 11:05:44 AM
Hi everybody,

this is a short film from a friend of mine, Paul Donahue. Filmed at our local chess club during a tournament.
We had this idea to make a small more or less experimental film about chess and how it
feels to play chess. My contribution was the music selection.

http://www.youtube.com/watch?v=D99j0hOyczI

68  General / Check this out! / Miegakure 4D on: April 19, 2012, 03:12:17 PM
I wonder when it will be ready, it will be enlightening to experiment in 4D

http://www.youtube.com/watch?v=87PbQv-H_4U&feature=related

also something to think about (4D tutorial)

http://www.youtube.com/watch?v=uDaKzQNlMFw&feature=related

69  Creation / From the ridiculous to the sublime / Re: bored by emotion on: April 17, 2012, 07:07:49 PM
also, why do want games to become like Hollywood blockbusters? For the money, right. But they want to tell the same emotional stories like boring Hollywood movies. When was the last time a game made you cry like a movie, they ask, without realising that crying in a movie is not important at all.
70  Creation / From the ridiculous to the sublime / bored by emotion on: April 17, 2012, 03:15:11 PM
I started to feel very bored by emotions in media or art like movies, games, books. I watch a movie or film,
and the story makes me feel sad or happy or sometimes angry. They play the audience like an instrument.

I don't like it.

You can't have a mainstream experience without it. I wonder, why I should feel sad,
when watching a movie? I reserve my sadness and my other emotions for my real life.

They are second-hand emotions.

I look for books, movies etc. which don't have their primary goal set to manipulate their audience emotions
or feelings. Art that speaks to the mind, rather than to the stomach.

That's why I love early and late Greenaway, why I love Oulipo and Georges Perec, and Béla Bartok. Why I love
puzzles more than mysteries, and why I love mysteries more than psychology.

I don't know if the purpose of art today should be to create emotional response anymore.
This is now so ubiquitous, that I don't care anymore.

Don't give me second-hand emotions. Don't give me even first-hand emotions.




71  Creation / From the ridiculous to the sublime / Re: Addictive games on: April 10, 2012, 12:47:31 PM
Quote
that an age that rejects religion, authority, beauty, morality and responsibility embraces games

If you only look at our small western pocket of the world, you might be right. Unfortunately, I see the rise of religion, authority and false morality even in our western hemisphere...
72  Creation / From the ridiculous to the sublime / Games are wasting time on: March 30, 2012, 04:16:16 PM
I have one problem with games and even notgames. They are wasting my time or to put it different: there is too much down time in a game. Time, where nothing is going on.

Let me explain. In the early movie days, films had to explain everything. If the detective was going to investigate a murder location: you were shown how he puts on his coat, leaves his office, walks to his car, drives, exit his car etc...
A cut like picking up the coat to the murder scene would have been too much of a gap.

Back to games. I feel, there is too much fat in them. Too much walking aimlessly around (if it is not an exploration-type of game). A 10 hour game could be reduced to the two important hours. I think, they should be.

If you read a good novel or any other kind of book, if it is good, there is no "fat". You can't remove anything without
destroying the work, right?

I don't feel that I have time for a 20 hours game experience. I could watch 10 great movies in that time. Or one season of a good TV show...

As much as I love The Path, it is too long, too big for me. It takes me about 2 hours for a single character. And then I even haven't found the wolf Wink

I want games that are 2 hours long and packed with content, layers upon layers.

I think Dear Esther had the right length and "density". Fatale was the right length, too.

Anyone else has this issue with game length?

73  General / Check this out! / Re: What If The Next Generation Thinks Video Games are Stupid? on: March 27, 2012, 04:52:40 PM
Quote
21-year old employee who no longer wanted to make video games

this sounds kind of strange... at what age did he start working for ubisoft??
74  Creation / From the ridiculous to the sublime / Game Preservation on: March 22, 2012, 09:56:15 AM
I am afraid, but I think that 50 years from now, none of our games will work anymore. 50 years at most.
75  Creation / Notgames design / Re: Notgame or supergame? on: March 17, 2012, 12:41:44 AM
Did you try Knytt Stories or Saira?

http://www.youtube.com/watch?v=EzkbYSBxyXM

I like it, but I did not have the time to finish it.
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