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63
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General / Check this out! / Amsterdam Multiverse
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on: May 14, 2012, 11:50:23 AM
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Hey notgamers, what is everybody occupied with? I am in a phase, where I am too tired to do some programming, so I use the hiatus to do some film editing of more or less random footage I shot in Amsterdam a month ago. http://www.youtube.com/watch?v=YNlR7p3iNUcProgramming a game is hard work, editing is comparably easy because of the available TOOLS. I don't even have to use the keyboard to for film editing, actually I only used the mouse I want to create games in the same effort-less way. BTW. I need some feedback on the film. I am halfway through, as you can see in the video above. Any feedback is welcome. After I finished the first draft, I will rework some parts of it, if neccessary. Let me know what you think P.S. this is a private youtube link, so don't share it until the work is complete. I might take this link down in a few days...
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64
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Creation / From the ridiculous to the sublime / Re: Proof that capitalism is good for us
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on: May 10, 2012, 01:50:32 PM
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Well, everyone's time as beings on this earth is equal this is the point... And it follows (I believe), that every work is equally important. My work is not more important than the work of a janitor or the cleaning person. People love to think, their work is more important than that of others... It is the same like saying ants or insects are not important, who needs spiders? I think that idea is related to Gandhi's Tolstoy farm.... if we pay people less than other people, those less paid people are basically serving other people. I don't think that people should be servants to other poeple. Time is equally valuable to everybody and should be paid the same. I have no problem with that, I would be happy if a nurse in a hospital would earn the same money as I do or vice versa. Then people could concentrate on more important stuff ...
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65
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Creation / From the ridiculous to the sublime / Re: Games are wasting time
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on: May 04, 2012, 10:50:51 AM
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I finished The Walking Dead Ep.1 (Telltales) lately. It took me approx. 2-3 hours to play. The actual content ( without the fat ), would make a 40 min. TV episode...
so 1-2 hours of the game are wasted time, like wondering aimless in circles to get some puzzles done. Or replaying parts, because of dying etc...
I don't feel that my time was used effective. It feels like a step back. Some say the "immersion" would make up for it, but there were many points in the game, where I wasn't immersed at all. Like when I was searching some keys and the game did not progress at all.
I don't want to be too harsh, though. TWD is actually recapturing the comics really well, so I am looking forward to Ep. 2
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67
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General / Check this out! / Zugzwang
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on: April 27, 2012, 11:05:44 AM
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Hi everybody, this is a short film from a friend of mine, Paul Donahue. Filmed at our local chess club during a tournament. We had this idea to make a small more or less experimental film about chess and how it feels to play chess. My contribution was the music selection. http://www.youtube.com/watch?v=D99j0hOyczI
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69
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Creation / From the ridiculous to the sublime / Re: bored by emotion
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on: April 17, 2012, 07:07:49 PM
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also, why do want games to become like Hollywood blockbusters? For the money, right. But they want to tell the same emotional stories like boring Hollywood movies. When was the last time a game made you cry like a movie, they ask, without realising that crying in a movie is not important at all.
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70
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Creation / From the ridiculous to the sublime / bored by emotion
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on: April 17, 2012, 03:15:11 PM
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I started to feel very bored by emotions in media or art like movies, games, books. I watch a movie or film, and the story makes me feel sad or happy or sometimes angry. They play the audience like an instrument.
I don't like it.
You can't have a mainstream experience without it. I wonder, why I should feel sad, when watching a movie? I reserve my sadness and my other emotions for my real life.
They are second-hand emotions.
I look for books, movies etc. which don't have their primary goal set to manipulate their audience emotions or feelings. Art that speaks to the mind, rather than to the stomach.
That's why I love early and late Greenaway, why I love Oulipo and Georges Perec, and Béla Bartok. Why I love puzzles more than mysteries, and why I love mysteries more than psychology.
I don't know if the purpose of art today should be to create emotional response anymore. This is now so ubiquitous, that I don't care anymore.
Don't give me second-hand emotions. Don't give me even first-hand emotions.
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71
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Creation / From the ridiculous to the sublime / Re: Addictive games
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on: April 10, 2012, 12:47:31 PM
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that an age that rejects religion, authority, beauty, morality and responsibility embraces games If you only look at our small western pocket of the world, you might be right. Unfortunately, I see the rise of religion, authority and false morality even in our western hemisphere...
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72
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Creation / From the ridiculous to the sublime / Games are wasting time
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on: March 30, 2012, 04:16:16 PM
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I have one problem with games and even notgames. They are wasting my time or to put it different: there is too much down time in a game. Time, where nothing is going on. Let me explain. In the early movie days, films had to explain everything. If the detective was going to investigate a murder location: you were shown how he puts on his coat, leaves his office, walks to his car, drives, exit his car etc... A cut like picking up the coat to the murder scene would have been too much of a gap. Back to games. I feel, there is too much fat in them. Too much walking aimlessly around (if it is not an exploration-type of game). A 10 hour game could be reduced to the two important hours. I think, they should be. If you read a good novel or any other kind of book, if it is good, there is no "fat". You can't remove anything without destroying the work, right? I don't feel that I have time for a 20 hours game experience. I could watch 10 great movies in that time. Or one season of a good TV show... As much as I love The Path, it is too long, too big for me. It takes me about 2 hours for a single character. And then I even haven't found the wolf I want games that are 2 hours long and packed with content, layers upon layers. I think Dear Esther had the right length and "density". Fatale was the right length, too. Anyone else has this issue with game length?
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