|
Subject |
Started by |
Replies |
Views |
Last post |
|
|
(Releasing a paper) Symbiosis: Masquerading avatar autonomy as player actions
|
Jeroen D. Stout
|
14
|
33776
|
December 23, 2010, 10:12:10 AM
by Michaël Samyn
|
|
|
Designing milestones guidance
« 1 2 »
|
Thomas
|
27
|
34000
|
January 18, 2011, 07:52:38 PM
by Michaël Samyn
|
|
|
My research: Player, Agent, Designer and Symbiosis
|
Jeroen D. Stout
|
12
|
34689
|
February 12, 2010, 11:08:54 PM
by Jeroen D. Stout
|
|
|
Using easy interactions during emotional moments
« 1 2 »
|
God at play
|
15
|
35747
|
January 02, 2013, 10:59:37 AM
by AADA7A
|
|
|
Interactive closure in games?
« 1 2 »
|
axcho
|
26
|
37472
|
September 19, 2010, 09:49:19 PM
by axcho
|
|
|
Dealing with player failure
« 1 2 »
|
Michaël Samyn
|
16
|
38441
|
June 09, 2013, 11:05:18 PM
by Michaël Samyn
|
|
|
The contradition of the narrative avatar
« 1 2 »
|
Michaël Samyn
|
20
|
38700
|
July 19, 2015, 09:05:15 PM
by Mick P.
|
|
|
Scene based narrative
« 1 2 3 »
|
Thomas
|
32
|
39252
|
March 07, 2010, 03:14:30 PM
by Michaël Samyn
|
|
|
Repetition and boredom
« 1 2 »
|
Michaël Samyn
|
16
|
40509
|
August 26, 2012, 11:15:09 PM
by MichielvT
|
|
|
Are most gamedevelopers hardcore gamers?
« 1 2 3 »
|
Thomas
|
34
|
41355
|
August 03, 2010, 04:51:29 PM
by God at play
|
|
|
Rewarding the notplayer...
« 1 2 3 »
|
Michaël Samyn
|
42
|
53779
|
March 03, 2010, 09:16:22 AM
by Thomas
|
|
|
Retro styles & immersion (axcho )
« 1 2 3 »
|
admin
|
44
|
55317
|
April 03, 2010, 12:32:48 AM
by axcho
|
|
|
The Audience's Goodwill in Notgames
« 1 2 3 »
|
[Chris] Dale
|
34
|
68923
|
March 04, 2013, 02:03:14 AM
by axcho
|
|
|
Games, notgames, notnotgames?
« 1 2 3 »
|
Michaël Samyn
|
33
|
69866
|
August 04, 2015, 01:36:50 AM
by Mick P.
|
|
|
Silent Hill 2: where did we go wrong?
« 1 2 »
|
Michaël Samyn
|
19
|
139157
|
July 03, 2012, 05:29:03 PM
by FourthWall
|