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(Releasing a paper) Symbiosis: Masquerading avatar autonomy as player actions
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Jeroen D. Stout
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14
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33651
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December 23, 2010, 10:12:10 AM
by Michaël Samyn
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Designing milestones guidance
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Thomas
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27
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33918
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January 18, 2011, 07:52:38 PM
by Michaël Samyn
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My research: Player, Agent, Designer and Symbiosis
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Jeroen D. Stout
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12
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34564
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February 12, 2010, 11:08:54 PM
by Jeroen D. Stout
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Using easy interactions during emotional moments
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God at play
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15
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35673
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January 02, 2013, 10:59:37 AM
by AADA7A
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Interactive closure in games?
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axcho
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26
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37324
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September 19, 2010, 09:49:19 PM
by axcho
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Dealing with player failure
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Michaël Samyn
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16
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38340
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June 09, 2013, 11:05:18 PM
by Michaël Samyn
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The contradition of the narrative avatar
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Michaël Samyn
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20
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38595
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July 19, 2015, 09:05:15 PM
by Mick P.
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Scene based narrative
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Thomas
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32
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39023
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March 07, 2010, 03:14:30 PM
by Michaël Samyn
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Repetition and boredom
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Michaël Samyn
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16
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40393
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August 26, 2012, 11:15:09 PM
by MichielvT
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Are most gamedevelopers hardcore gamers?
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Thomas
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34
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41266
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August 03, 2010, 04:51:29 PM
by God at play
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Rewarding the notplayer...
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Michaël Samyn
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42
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53535
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March 03, 2010, 09:16:22 AM
by Thomas
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Retro styles & immersion (axcho )
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admin
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44
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55091
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April 03, 2010, 12:32:48 AM
by axcho
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The Audience's Goodwill in Notgames
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[Chris] Dale
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34
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68709
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March 04, 2013, 02:03:14 AM
by axcho
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Games, notgames, notnotgames?
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Michaël Samyn
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33
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69764
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August 04, 2015, 01:36:50 AM
by Mick P.
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Silent Hill 2: where did we go wrong?
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Michaël Samyn
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19
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139077
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July 03, 2012, 05:29:03 PM
by FourthWall
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