I'm working as a programmer at
Fugazo, a casual game dev studio.
We're looking to hire a game designer to lead a new team making hidden object games. As discussed in
this thread, "hidden object games" are particularly interesting from a notgames perspective because they are
highly marketable while also having their appeal based on the strength of their story, art and world rather than game mechanics.
If any of you want to lend your design skill and artistic vision to some real commercial projects, this would be a great time to send in your resume to jobs at fugazo dot com.
Some more notgames influence would be great to have around the office.