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Author Topic: Drawn the painted tower  (Read 5712 times)
Kaworu Nagisa

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« on: February 14, 2010, 11:38:03 AM »

http://www.drawngame.com/

Interesting concept. Fantastic potential. Nonsensical puzzles crucified them both.
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Michaël Samyn

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« Reply #1 on: February 14, 2010, 01:45:19 PM »

I've played the demo for this when I was looking into Hidden Object puzzles.
I enjoyed playing but I think I share your ambiguity. The problem for me -if I remember well- was that they tried to make the puzzles meaningful, and fitting in the environment. While I think the power of Hidden Object games is precisely that the gameplay layer can easily be separated from the story. And thanks to the extreme casualness of Hidden Object gameplay, perhaps players would be able to get a lot more story out of such a game. To me this is largely unproven, however, because the stories in Hidden Object games (as in most games) are not that interesting to me.
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Kaworu Nagisa

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« Reply #2 on: February 15, 2010, 11:09:54 AM »

I agree. I think that you don't find stories in most of games interesting (and so do I) because they really share the pattern with porn movies. Story is there only to be there. It's a fulfillment. It's like cream added at the end of cooking to already good soup. Will look better and taste a little better, too, but everyone could deal without it.

Still, the basic concept of visiting paintings and exploring them as they would be parallel, or sister, worlds to ours is tempting. Perhaps when moving from our reality to reality of a painting our reality (from the perspective of new reality we've just got into) should look exactly the same, like a painting. Who are painters, then? Masters of creation? And which one reality is real?
I see some potential for intersting, SF, symbolical or metaphorical story here that can be well executed even with simple interactivity. If there will be interesting characters along the journey (like in "Alice", for instance) then it could perhaps become something great.

I don't know. I really like the idea that interactive medium could give birth to classics just like literature, theatre and cinema did. At the bottom of every classic there is a great story and that's, imho, what creators of things like Drawn should concentrate on.
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