Notgames Forum
August 09, 2022, 04:13:23 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Cloth simulation  (Read 8340 times)
Michaël Samyn

Posts: 2042



View Profile WWW
« on: May 12, 2010, 10:19:10 AM »

Here's an interesting article about the animation of Alan Wake's jacket.

Reminded me of making flags wave in the wind in Fatale. We also used a skinned mesh for that. But instead of Vertlet physics, we created a skeleton of rigid hinges and colliders (in Unity). And to reduce the strain on the hardware, we actually only really simulated one flag, and then copied its animation (with some offset) to all the other flags.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2008, Simple Machines Valid XHTML 1.0! Valid CSS!