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Dear Esther took 5 hours to become profitable

Dear Esther took 5 hours to become profitable
« on: February 15, 2012, 06:57:29 pm »
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Re: Dear Esther took 5 hours to become profitable
« Reply #1 on: February 15, 2012, 08:30:33 pm »

Wow!
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Irony is for cowards.
Re: Dear Esther took 5 hours to become profitable
« Reply #2 on: February 15, 2012, 08:59:06 pm »

Even more evidence that the market is starving for some non-game content! Wink
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Re: Dear Esther took 5 hours to become profitable
« Reply #3 on: February 15, 2012, 09:51:53 pm »

Hurrah. Well done Dan et al. I'm hoping to find some time to play this in the next week or so.

Interestingly (for me at least) one of my friends, who I don't think really follows indie games, out of the blue mentioned Dear Esther a few days ago. That and the high sales makes me think that it has permeated the mainstream to some extent.
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Re: Dear Esther took 5 hours to become profitable
« Reply #4 on: February 16, 2012, 08:24:50 am »

This is great news!

But just to add a little perspective: profitable here means that Indie Fund got its money back. I don't think this sum would cover the wages that all the people involved should have received if they were not driven by love. Anyway, I have no doubt that this amount will also be reached, if it hasn't already.

So now, making art games is profitable? What a strange world we live in. Cheesy
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Re: Dear Esther took 5 hours to become profitable
« Reply #5 on: March 09, 2012, 11:00:36 am »

Today it is reviewed in the Swedish newspaper SvD.
High score. Praised for its beauty and mood, not leat the music.
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