Notgames Forum
April 25, 2024, 10:58:17 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: A deconstructivist approach to finding meaning  (Read 6063 times)
God at play

Posts: 490



View Profile WWW
« on: January 21, 2010, 04:36:38 PM »

Earlier last year, I was working on some "meaningless games."  It was sort of a notgames experiment, so I thought it might be of interest here.

I started thinking about how you could create meaning in interactive experiences by deconstructing your creations, removing specific elements, and then finding out what meaning was removed.  If you deconstructed something enough, you could match up a meaning with an individual element.  Then you could use that element intentionally to create the intended meaning.

More info, with diagrams here:
http://www.godatplay.com/2009/04/starting-development-on-meaningless-games/
Logged

axcho

Posts: 314



View Profile WWW
« Reply #1 on: January 24, 2010, 04:28:54 AM »

Do you have any playable prototypes to share? I'm intrigued by the idea, but I'm not sure that I understand it just from the blog post...
Logged
God at play

Posts: 490



View Profile WWW
« Reply #2 on: January 24, 2010, 07:20:02 PM »

Not really.  I got side-tracked when I was commissioned to make the sermon thing.

I'd like to return to it some day, though.  Maybe later this year?

My main point is expressed by the 3 diagrams.  You can create something and then remove elements to see what changes.
Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2008, Simple Machines Valid XHTML 1.0! Valid CSS!