Sure, the swirls of Van Gogh's "Starry Night" or the magnificence of Michelangelo's statue of David can prompt awe and contemplation in onlookers. But should we think any less of sprawling virtual worlds that marry music, literature and graphics into a layered aesthetic experience filled with countless scenes, scenarios and choices open for individual interpretation?
From pioneering efforts such as "Another World" and "Myst" to cult classics like "Okami," "BioShock" and "Ico," games have long used eye-catching imagery and compelling narratives to evoke passion and sentiment in viewers.
Other titles, including "Passage," "Flower" and "Braid," also provide perspective-changing experiences with ample opportunity for introspection, as do the artworks of the masters.
Touched by the hands of dozens or even hundreds of talented individuals working in concert toward a larger creative vision, each video game is arguably its own self-contained symphony of programming and graphics.
From the haunting, shadowed realms of "Limbo" to the swirling sands you'll wander in the upcoming "Journey," these games further reflect the larger creative vision of the designers and directors who personally oversee these projects.
Not that Mr Steinberg is an art critic, but I can't help thinking that it's significant that when talking about "real" art, he mentions the names of the artists. And when talking about games, the titles will suffice.
I don't think this is negligence. This is how we think about games. They are products. And correctly, too. Many don't really have authors. Or the authors hide behind the format, the production process, the commerce, etc.
Art is made by artists. We'll be able to tell when videogames are art when people can just say "Jonathan Blow" and it will mean as much as saying "Vincent Van Gogh". Without naming a title of a product.
Thanks for
the link, though.