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Author Topic: Myst Opportunity: 8-bit Immersion  (Read 21752 times)
Michaël Samyn

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« Reply #15 on: September 29, 2010, 03:05:55 PM »

What I dislike with most 3d, the way it looks today, is that the presentation of the world is very objective. 3d rendering is almost always about pure math - you're computing how a certain 3d model would look from a certain angle.

I don't believe it has to be. I know we're trying to find a subjective way of using realtime 3D.

Would you say the same about photography?
In my mind, computer-based 3D is situated somewhere between photography and painting: it can render things realistically, but all its material is synthetic.

There's something very nice about realism, though, I think. Because we, the viewers, are real. And we connect to other real things very naturally. This is especially true for simulation of materials. Something oil painting can be very good at, maybe even better than photography.
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Kjell

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« Reply #16 on: September 29, 2010, 03:36:42 PM »

Quote
I know we're trying to find a subjective way of using realtime 3D.

Stop looking, it's called deferred rendering Smiley

For those that are not familiar .. it's basically a two-step render approach. Imagine Dali / Klimt / Kandinsky sitting outside in a field. First you render the actual ( "real" ) scene that they see around them, then you use that data to render what a painting of that scene would look like using their specific aesthetic / technique.
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Michaël Samyn

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« Reply #17 on: October 02, 2010, 10:12:14 PM »

I am not "Dali / Klimt / Kandinsky".
Therefore "subjective" for me cannot be in their style. Smiley
I'm talking hand-work! Massaging the machine.
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Kjell

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« Reply #18 on: October 03, 2010, 10:53:29 PM »

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I am not "Dali / Klimt / Kandinsky".

You're welcome to swap any of those names with your own Wink
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