I published
the article about Assassin's Creed 2 anyway. Because I think the message is more important than my own experience with this particular game.
Thanks to the help of other frustrated players on the internet, I also found a way to complete the mission that ruined the game for me. I started playing again, reluctantly, carefully, afraid of more potential design disasters I may encounter.
I suspect that is why so many people (myself included) love Valve games. They seem to "get it." Their games are so well designed and polished and tend not to suffer from those gameplay bottlenecks.
Unlike many of you, I'm not reacting to games and gameplay. I don't dislike AAA games because they are games or AAA. It is simply that few of them capture my interest or make me want to shell out $60+ dollars for one (even when I have it to spend). Additionally, I don't have a problem with violence in games. In fact, I believe violence in games is a good thing and a great way to vent frustration and relieve that sort of stress. So running around in a beautifully design game world and shooting, hack 'n' slashing and blowing shit up can be fun. However, there's so much of that in games, there needs to be more variety. There needs to be other experiences. Interactive (not)game technologies have the potential for so much more.
I don't finish a lot of games. Most of them really. The last game I felt compelled to complete was Mass Effect as I loved the story - it reminded me of sci-fi books I read when I was a kid. I used to think I was missing out if I didn't finish a game, now days I don't worry about it. I like the experience of discovering a new world. Hanging around in it too long gets boring.