What I got out of Ian's article was that the interactive medium could explore
the mundane much better than film could. Film is about
seeing, videogames can be about
being. Though my favourite films (Parajanov, Godard, Bergman, etc) are much closer to
being and
the mundane than most videogames (which are mostly just spectacles of the extraordinary)...
Maybe the difference is that videogames can deal with the mundane and still be entertaining, while such films are often hard to stay awake on (which I have defined as a norm for me: if I fall asleep on a film, it must be good!

; come to think of it, I do a similar thing with games: I scan for the word "boring" in reviews, when I find it, I buy the game instantly -but that probably says more about game journalists than anything else).
In videogames, I think it's the
exploration that makes the difference. Which I guess is served by continuity better than editing.