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Subject Started by Replies Views Last post
Using easy interactions during emotional moments « 1 2 » God at play 15 17276 Last post January 02, 2013, 10:59:37 am
by AADA7A
Dealing with player failure « 1 2 » Michaël Samyn 16 18559 Last post June 09, 2013, 11:05:18 pm
by Michaël Samyn
Interactive closure in games? « 1 2 » axcho 26 19557 Last post September 19, 2010, 09:49:19 pm
by axcho
The contradition of the narrative avatar « 1 2 » Michaël Samyn 20 19896 Last post July 19, 2015, 09:05:15 pm
by Mick P.
Scene based narrative « 1 2 3 » Thomas 32 21472 Last post March 07, 2010, 03:14:30 pm
by Michaël Samyn
Repetition and boredom « 1 2 » Michaël Samyn 16 21679 Last post August 26, 2012, 11:15:09 pm
by MichielvT
Are most gamedevelopers hardcore gamers? « 1 2 3 » Thomas 34 23081 Last post August 03, 2010, 04:51:29 pm
by God at play
(Releasing a paper) Symbiosis: Masquerading avatar autonomy as player actions Jeroen D. Stout 14 23109 Last post December 23, 2010, 10:12:10 am
by Michaël Samyn
Worlds colliding « 1 2 » Michaël Samyn 16 23180 Last post March 17, 2011, 08:07:03 pm
by God at play
My research: Player, Agent, Designer and Symbiosis Jeroen D. Stout 12 25918 Last post February 12, 2010, 11:08:54 pm
by Jeroen D. Stout
Retro styles & immersion (axcho ) « 1 2 3 » admin 44 28410 Last post April 03, 2010, 12:32:48 am
by axcho
Rewarding the notplayer... « 1 2 3 » Michaël Samyn 42 30050 Last post March 03, 2010, 09:16:22 am
by Thomas
The Audience's Goodwill in Notgames « 1 2 3 » [Chris] Dale 34 37340 Last post March 04, 2013, 02:03:14 am
by axcho
Games, notgames, notnotgames? « 1 2 3 » Michaël Samyn 33 37745 Last post August 04, 2015, 01:36:50 am
by Mick P.
Silent Hill 2: where did we go wrong? « 1 2 » Michaël Samyn 19 116242 Last post July 03, 2012, 05:29:03 pm
by FourthWall
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