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Subject Started by Replies Views Last post
Using easy interactions during emotional moments « 1 2 » God at play 15 24165 Last post January 02, 2013, 10:59:37 am
by AADA7A
Dealing with player failure « 1 2 » Michaël Samyn 16 25421 Last post June 09, 2013, 11:05:18 pm
by Michaël Samyn
Worlds colliding « 1 2 » Michaël Samyn 16 25610 Last post March 17, 2011, 08:07:03 pm
by God at play
(Releasing a paper) Symbiosis: Masquerading avatar autonomy as player actions Jeroen D. Stout 14 25760 Last post December 23, 2010, 10:12:10 am
by Michaël Samyn
Scene based narrative « 1 2 3 » Thomas 32 26084 Last post March 07, 2010, 03:14:30 pm
by Michaël Samyn
The contradition of the narrative avatar « 1 2 » Michaël Samyn 20 26149 Last post July 19, 2015, 09:05:15 pm
by Mick P.
Interactive closure in games? « 1 2 » axcho 26 26893 Last post September 19, 2010, 09:49:19 pm
by axcho
My research: Player, Agent, Designer and Symbiosis Jeroen D. Stout 12 27925 Last post February 12, 2010, 11:08:54 pm
by Jeroen D. Stout
Are most gamedevelopers hardcore gamers? « 1 2 3 » Thomas 34 28207 Last post August 03, 2010, 04:51:29 pm
by God at play
Repetition and boredom « 1 2 » Michaël Samyn 16 28772 Last post August 26, 2012, 11:15:09 pm
by MichielvT
Rewarding the notplayer... « 1 2 3 » Michaël Samyn 42 36569 Last post March 03, 2010, 09:16:22 am
by Thomas
Retro styles & immersion (axcho ) « 1 2 3 » admin 44 36615 Last post April 03, 2010, 12:32:48 am
by axcho
The Audience's Goodwill in Notgames « 1 2 3 » [Chris] Dale 34 48471 Last post March 04, 2013, 02:03:14 am
by axcho
Games, notgames, notnotgames? « 1 2 3 » Michaël Samyn 33 49369 Last post August 04, 2015, 01:36:50 am
by Mick P.
Silent Hill 2: where did we go wrong? « 1 2 » Michaël Samyn 19 126269 Last post July 03, 2012, 05:29:03 pm
by FourthWall
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