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Subject Started by Replies Views Last post
Silent Hill 2: where did we go wrong? « 1 2 » Michaël Samyn 19 113170 Last post July 03, 2012, 05:29:03 pm
by FourthWall
The contradition of the narrative avatar « 1 2 » Michaël Samyn 20 18361 Last post July 19, 2015, 09:05:15 pm
by Mick P.
Pricing a notgame? « 1 2 » Booger 21 13082 Last post April 26, 2011, 06:00:09 pm
by Michaël Samyn
Engagement in notgames « 1 2 » Michaël Samyn 21 11990 Last post April 14, 2010, 10:34:08 pm
by Michaël Samyn
Notgame or supergame? « 1 2 » Michaël Samyn 23 15160 Last post March 23, 2012, 07:41:35 pm
by Michaël Samyn
Interactive closure in games? « 1 2 » axcho 26 18296 Last post September 19, 2010, 09:49:19 pm
by axcho
Games and notgames -- again! « 1 2 » Pehr 26 14751 Last post March 06, 2012, 06:04:34 pm
by Chris W
The essence of stories « 1 2 » Michaël Samyn 27 14736 Last post November 14, 2010, 07:53:32 pm
by David
Designing milestones guidance « 1 2 » Thomas 27 15915 Last post January 18, 2011, 07:52:38 pm
by Michaël Samyn
Scene based narrative « 1 2 3 » Thomas 32 20003 Last post March 07, 2010, 03:14:30 pm
by Michaël Samyn
Games, notgames, notnotgames? « 1 2 3 » Michaël Samyn 33 34809 Last post August 04, 2015, 01:36:50 am
by Mick P.
The Audience's Goodwill in Notgames « 1 2 3 » [Chris] Dale 34 34572 Last post March 04, 2013, 02:03:14 am
by axcho
Are most gamedevelopers hardcore gamers? « 1 2 3 » Thomas 34 21571 Last post August 03, 2010, 04:51:29 pm
by God at play
Rewarding the notplayer... « 1 2 3 » Michaël Samyn 42 28187 Last post March 03, 2010, 09:16:22 am
by Thomas
Retro styles & immersion (axcho ) « 1 2 3 » admin 44 26351 Last post April 03, 2010, 12:32:48 am
by axcho
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