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Realtime Aesthetics
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Michaël Samyn
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12
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15650
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January 06, 2011, 09:34:54 AM
by Michaël Samyn
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Motion control & the simulation of touch
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Michaël Samyn
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14
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19128
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December 21, 2010, 11:01:37 AM
by Michaël Samyn
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Player death and the suspension of disbelief
« 1 2 »
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Michaël Samyn
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16
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20930
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April 10, 2010, 07:19:02 AM
by Dagda
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Purpose
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Michaël Samyn
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5
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9364
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February 08, 2011, 11:15:13 PM
by Chris Platzer
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Imagination as a talent in varying supply
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Michaël Samyn
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14
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18245
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January 31, 2011, 05:54:37 PM
by Jeroen D. Stout
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Notgame or supergame?
« 1 2 »
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Michaël Samyn
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23
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28487
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March 23, 2012, 07:41:35 PM
by Michaël Samyn
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Engagement in notgames
« 1 2 »
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Michaël Samyn
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21
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24227
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April 14, 2010, 10:34:08 PM
by Michaël Samyn
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Silent Hill 2: where did we go wrong?
« 1 2 »
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Michaël Samyn
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19
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138764
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July 03, 2012, 05:29:03 PM
by FourthWall
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Persuasion versus freedom
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Michaël Samyn
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4
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10399
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February 15, 2010, 11:23:14 AM
by Kaworu Nagisa
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Repetition and boredom
« 1 2 »
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Michaël Samyn
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16
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39984
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August 26, 2012, 11:15:09 PM
by MichielvT
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Worlds colliding
« 1 2 »
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Michaël Samyn
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16
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32528
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March 17, 2011, 08:07:03 PM
by God at play
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Additive design
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Michaël Samyn
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5
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10775
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August 03, 2012, 12:25:55 PM
by Michaël Samyn
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Being some-body
« 1 2 »
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Michaël Samyn
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17
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21907
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June 26, 2011, 11:26:08 AM
by Michaël Samyn
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The contradition of the narrative avatar
« 1 2 »
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Michaël Samyn
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20
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38150
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July 19, 2015, 09:05:15 PM
by Mick P.
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Rethinking endlessness
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Michaël Samyn
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8
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12417
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April 17, 2011, 01:51:26 PM
by Michaël Samyn
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Character's behaviour that pleases the player
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Michaël Samyn
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4
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9044
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October 11, 2011, 06:34:44 AM
by Sandman
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Games are not interactive?
« 1 2 »
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Michaël Samyn
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17
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21043
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June 24, 2011, 02:52:13 PM
by Michaël Samyn
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Happy = game?
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Michaël Samyn
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8
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20038
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February 16, 2013, 09:07:47 AM
by Michaël Samyn
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Unconventional is depressing?
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Michaël Samyn
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2
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8188
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February 22, 2013, 09:27:17 PM
by György Dudas
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Game developers not seeing the obvious?
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Michaël Samyn
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12
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15281
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July 20, 2011, 02:28:18 PM
by ghostwheel
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