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316  Creation / Notgames design / Re: Rewarding the notplayer... on: January 20, 2010, 07:01:18 AM
Sounds a lot better to me anyway, because the toy will not distract the player from the poetry as much as a game can.

Why would the toy distract the player from the poetry at all?  That statement seems to suggest that interaction is still standing in the way of narrative, just not as much as gameplay does.
317  General / Introductions / Re: little hello by alphonse on: January 19, 2010, 09:18:19 PM
Welcome Smiley

I can't wait to at least see some screens of what you're working on, once you're ready.
318  Creation / Reference / Re: 99 Rooms on: January 13, 2010, 08:50:32 PM
Yeah, I enjoyed this, too.  It's basically an adventure game that tells a story through atmosphere.  There's not a lot to it, but I think they were able to create a lot of emotion without much in terms of technology.  I was impressed by that.
319  General / Introductions / Re: Hey all, on: January 13, 2010, 06:35:54 PM
Hey Dan!  Great to see you here.  I hope I get a chance to play Dear Esther some day...
320  General / Introductions / Re: Hello on: January 13, 2010, 03:05:03 AM
Hey, thanks!  I like your blog, too.  I just found it after seeing your comment on Greg's post.  I hope to dig into it more soon.
321  General / Introductions / Re: Academia on: January 12, 2010, 06:57:26 PM
Hi Andrew.  I look forward to seeing your contributions.  Smiley
322  General / Introductions / Hello on: January 12, 2010, 08:32:25 AM
Hi, my name is Josh.  I'm a human being who loves adventure, learning, dreaming, seeking truth, and the act of creation.  I also love people, Jesus, and good food. Smiley  I try to mix all those things together into spiritual game development as a vocation and adventure/academics/faith in my personal life.

And I don't like oppression, which is why I work as an independent as part of the Intuition Games collective.

I feel passionately about progressing interactive experience into a deeply affecting emotional and even spiritual experience.  And I think game-like rule systems could potentially hold back that progress.  So I'm here to help figure out whether or not that's true.
323  General / Introductions / Re: Hello, I'm Sun. on: January 12, 2010, 08:13:45 AM
Hi Sun.  Nice to meet ya. ^_^
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