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32
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Creation / Notgames design / Re: Worlds colliding
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on: March 12, 2011, 12:28:12 PM
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Holy macaroni, they must be extremely good at their stuff. We're making a game in 3D right now but we're using simpler shapes and a stylized look to make it not take forever (we have only two people making the 3D-models). Even though I think the look of the trailer is quite boring it's still amazing how much shit they've put together.
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33
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Creation / Reference / An embarrassing confession about Another World
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on: March 11, 2011, 10:45:05 PM
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OK... so ever since I started hanging out with other game developers (or wannabes rather, this started when I went to game design university) people have talked about "Another World" (also known as "Out of this World" and maybe more similar names) by Eric Chahi. I remember seeing it in a lecture about vector graphics and maybe I tried it a little bit back then, I'm not entirely sure.
Anyway – Eric was at GDC this year and people continued the raving about the game (the Sword and Sworcery people mention him constantly). So yesterday I decided to give it a try. It starts of nicely with a little animated movie and then your left alone in a cool looking alien world. After dying approximately 7 times in the water, 1 time by the slug on the ground and maybe 10 times by some panther like creature that you can't outrun I felt like enough is enough (it restarts from the water every time). Can anyone please explain how this game is meant to be enjoyed? Do you have to be a kid back in 1990-something with infinite patience? Am I incredibly clumsy and stupid and should play more until I get it? Or should I just watch the whole thing on YouTube? Please, I want to understand this important milestone in our field! Any help or guidance is appreciated.
Thanks, Erik
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36
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General / Check this out! / Re: Almost Art
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on: February 03, 2011, 12:36:17 AM
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A good read. "To hell with efficiency!" is a nice slogan. Niklas, the painter & artist who I'm working with on my current project has really made it clear that that's how he wants to work, after having bad experiences in other groups. I must confess that as the leader for the whole project I have to fight the instincts that tells me that we have to be more efficient. It is absolutely clear though that this way of working will lead to a much better result. As long as we don't starve to death first, that is. I guess that ultimately we are out of money and food the same day that the game goes on sale.
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38
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General / Check this out! / Re: Published article about Mass Effect 2
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on: December 22, 2010, 10:46:33 AM
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No, I won't let them try this one. They both made a brave attempt with Shadow of The Colossus (which they were really psyched to try) but the tricky camera and the 30 min intro movie made it very unenjoyable.
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39
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General / Check this out! / Re: Nuovo finalists announced
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on: December 20, 2010, 11:48:41 PM
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First, huge congratulations to you Jeroen, hope the nomination leads to many good things! Secondly, yeah it's interesting to see what such a diverse group of judges came up with. (and nice to know that you suggested Kometen Michaël )
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41
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Creation / Notgames design / Re: The essence of stories
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on: October 14, 2010, 10:25:34 PM
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Very inspiring!
I'm still a bit worried about how to get interesting details into the story though. All good linear stories have a lot of those things Thomas talk about but they also have very specific details that mesh perfectly together (like jokes in a comedy for example). Without details we just get a very broad brush to paint with, so to speak. Or do you guys think that I am being too negative, or do I misunderstand something?
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42
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General / Introductions / Re: Greetings
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on: October 11, 2010, 11:39:03 PM
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Hej! Always feel some national pride when Swedes sign up here Hope to meet you at some point. Until then; please make yourself at home here!
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45
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Creation / Technology / Re: I want to make something, instead of thinking about how to make it.
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on: September 21, 2010, 06:28:47 PM
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Wow, that's a lot of interesting thoughts Axcho!
I can see how you think this would work and it is an interesting and cool idea. Very hard to implement though... I'm trying to imagine how someone could make a very small "proof of concept" but it's hard. I'm thinking a lot about these things right now too, I will get back as soon as I have some ideas.
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