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16  General / Check this out! / Re: Björk's Biophilia on: October 17, 2011, 08:51:46 PM
I can recommend watching this if you have the time http://www.youtube.com/watch?v=u7NnMgZjRF0 (Scott Snibbe at Science Gallery)
17  Creation / Technology / Re: Unity is driving us apart on: October 12, 2011, 08:48:10 PM
I think there is a deeper problem with programming though, one that cannot be solved through visual interfaces alone. There seems to be a big group of people (50-60% of the population according to this paper http://www.eis.mdx.ac.uk/research/PhDArea/saeed/paper1.pdf, though I can't judge how correct this is) that are not able to properly learn programming of any kind, simply because they don't understand the extreme brutality of it's logic. They would want to tell the computer what to do in natural language, as if it was a human.

I think that the kind of mental state that you put yourself into when programming leads to a de-humanization of the self (and the computer, obviously) which is very problematic for a person who wishes to explore the human condition ("create art"). It's a lot like thinking too much about the game mechanics when designing a game.

Also - although writing code (text) never feels like painting, for me it often feels like writing a book. I format things, move it around, make up good names for things, etc. In theory the logic that text equals engineering and visuals equals art is flawed, at least if you are OK with calling some books art.

In practice though I think that you're right Michael about a visual interface helping us to break away from some of the destructiveness of programming... not only because of it's aesthetics but also because it is simply easier on the brain and focuses less on small, irrelevant details. In the end it might be the best solution (except for having your personal code monkey that obeys your smallest whim and that you just talk to in your mother tongue).
18  Creation / Technology / Re: Unity is driving us apart on: October 12, 2011, 08:09:40 PM
this was neat: http://worrydream.com/LadderOfAbstraction/
19  Creation / Technology / Re: Unity is driving us apart on: October 07, 2011, 04:02:27 PM
I have felt a bit the same about Unity too... we work in a very divided way with long periods of agony when the art is to be imported into the project. It's not healthy. To be fair the Unity developers actually try to make some real-time editing possible from the inspector, but it's definitely not good enough (especially since the changes disappear when you turn off the game). Perhaps a bit embarrassingly, I have kinda accepted that that's how game development is though... this experience with a system as runtime-centric as Quest3D that you describe Michael is one that I've never had. I want to try it. It actually sounds a bit like the Smalltalk environment (called Squeak nowadays) which was developed to try out ideas regarding object oriented programming. It's a very different experience from programming c++ (which I guess "won" the battle).

I have also been thinking about this thing where it's hard to switch between different "modes"... more specifically artist vs. engineer. I don't know if it's age or what but it takes me days, maybe even weeks to do the switch and be able to focus completely on one side of things. Without the switch I just can't see the other side clearly. It's a confusing feeling, and difficult to pull off in a small team where you have to do very different things from day to day.
20  General / Check this out! / Re: Loop Raccord for iPad on: October 06, 2011, 09:27:03 AM
It's great! Very cool with the sound also.
21  General / Check this out! / How to make games fun on: August 05, 2011, 12:05:06 PM
My girlfriend showed me this clip from Dr. Katz Cheesy http://www.youtube.com/watch?v=5pnu0q8lmys
22  General / Introductions / Re: glad to join on: July 04, 2011, 03:36:57 PM
Hi and welcome! We met in San Francisco if you remember. I've been meaning to write you about that film about a game inventor that you had made. It seemed amazing.

Hope you'll join the conversations here!

ERIK
23  General / Check this out! / Re: Prope discoverer on: July 02, 2011, 05:56:04 PM
Have played around a little bit with it. Very annoying dual-stick controls which gave me a headache because i started spinning around so much. Why can't I just get to point on the screen where I want to look or something..? The previous similar thing on iOS, a tech demo called "Epic Citadel" was much better in this respect since you could tap on the ground to move to a position. Might wait with playing more until they fix this.
24  General / Check this out! / Prope discoverer on: July 01, 2011, 04:34:22 PM
Just found this: http://itunes.apple.com/us/app/pd-prope-discoverer/id445581754?mt=8#

Seems like it's very focused on walking through the environment in your own pace...
25  General / Check this out! / Re: BOUNDLESS - Just Cause 2 Flying Mod Tribute on: June 20, 2011, 11:53:16 AM
Or rather one single thing.
26  General / Check this out! / Re: BOUNDLESS - Just Cause 2 Flying Mod Tribute on: June 20, 2011, 11:52:07 AM
I dunno, just watched the video. I like that someone modified the game to just keep the non-game things in it.
27  General / Check this out! / BOUNDLESS - Just Cause 2 Flying Mod Tribute on: June 17, 2011, 11:33:45 AM
http://www.youtube.com/watch?v=T-fNbKnW9-w#t=0m55s
28  General / Wanted! / Re: Looking for testers to play our prototype on: May 18, 2011, 09:03:31 AM
I'll try to come, I just have to sync it with the other plans for this summer!
29  Creation / Technology / Re: Visual programming for Unity on: April 07, 2011, 08:26:19 PM
Cool, thanks for sharing!
30  General / Everything / Re: iPad / iPhone suggestions on: March 25, 2011, 05:26:45 PM
yeah, I like it too so far... lot's of walking!
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