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1  Creation / Technology / Re: Ideas for procedural growth? on: June 15, 2010, 11:01:32 pm
Maybe take a look at L-systems for a nice simple way of making plants, or at least inspiration of what can be acheived with something quite simple.

If you add some kind of (simple) deforming effects of wind, collision and gravity you might end up with some nice organic, overgrown lushness.

I would go for a mass of simple graphical objects (e.g. particle sprite leaves?) to really get that dense texture of vegetation.
2  General / Introductions / Re: Hello on: June 12, 2010, 02:37:09 pm
I finally made that project thread:

Not much new to see yet!
3  General / Introductions / Re: Hello on: April 13, 2010, 09:46:43 am
4  General / Introductions / Re: Hello on: April 13, 2010, 09:41:09 am
Hey, just a small bump here to say this project is back on track and acquiring a new dynamic/reactive music system to go with the exploration. I'll make a proper thread when there's more to see...
5  General / Introductions / Re: Hello on: February 19, 2010, 12:16:17 am
Cool, will do!
6  General / Introductions / Re: Hello on: February 18, 2010, 05:45:49 pm
Would be splendid if you could keep as up-to-date here Smiley

Fair enough Smiley
Where should I post updates? In this thread? Or make a new one in some other area? It would probably only be a temporary thing anyway as I really should get on with setting up a site/blog at some point...

@Victor - Thanks, I will do some research into that!
7  General / Introductions / Re: Hello on: February 17, 2010, 11:42:43 pm
I hope it works! Updates when they happen will probably be on the TIGS thread and twitter... or at least, if they aren't they'll be something in those places saying where they are (like if I ever get round to setting up a site)
8  General / Introductions / Re: Hello on: February 17, 2010, 09:18:27 pm

I've been thoroughly enjoying reading through some of the discussions here, I like how you guys think Smiley

Cool cool. I really like the 3D world of pixels Smiley

In the description of the video you wrote that it is not only explorable but also survivable game (or notgame). I get the exploration but what do you plan to be the survival part of the (not)game?

Thanks! Well, the survival stuff is only partly implemented so far. The idea to is to provide some pacing to the exploration (you would gather food, rest, etc) and also to increase the feeling of "situatedness" in the world, taking inspiration from real survival/bushcraft. You know, living off the land, having a relationship with nature, that sort of thing.
9  General / Introductions / Hello on: February 17, 2010, 05:53:40 pm
Hi, I'm Ed. I got here via a backlink from a video of one of my projects.
One doesn't need to be invited to join, right?

You can see the development history of the project here. I don't really have anything else online at the moment, except a twitter feed with not-much happening on it.

I'm a game developer who has found himself making a notgame. If it ever gets any game... um "interaction" mechanics, I guess I can rest easy again Smiley
10  Creation / Notgames design / Re: Retro styles & immersion (axcho ) on: February 17, 2010, 05:34:00 pm
Hey, I just found this thread (and forum!) from the youtube stats... I'm the Ed behind that video. It's nice to see the project mentioned like this, cos this "sketchy" feeling was a major goal. I might experiment with some postprocessing in future, although I'm not going to do any work on the engine/renderer until there's a lot more content in.

The flat block colours are the main "deliberate" part of the style.. the large texels/pixels Smiley are incidental (although deliberately consistent)  and the shoddy drawing is just lack of effort (at this stage).

Oh, and Ivan, that other video was deliberately taken as research for the project, although after the actual game video was posted.

Some day this project will get back on track... currently I'm just doing research type stuff. Like, ahem, "rural psychogeography", but maybe that's for another thread. I guess I'll post updates somewhere on here when there's something new to see..?
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