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1  General / Check this out! / Re: Evangelion 2.0 premiere in UK on: February 21, 2010, 08:49:32 PM
What do you mean by something that didn't yet appear in games, btw? I'm a bit confused by this line...

You have pretty much answered yourself saying "Its psychological dimension was very realistic as well as charming! And some scenes in the series were almost done in an experimental fashion".

Oops, seems I have xD Actually, I think The Path managed to do that in a way. And Team ICO. Definitely what I'd call unique, fresh and personal.
And since this topic is about a Hideaki Anno's movie, maybe you'd be interested in watching Shiki-Jutsu? http://www.youtube.com/watch?v=32WdNraeZwE Haven't done it yet myself, but darn, it does look interesting.
2  General / Check this out! / Re: Evangelion 2.0 premiere in UK on: February 10, 2010, 01:38:23 AM
Damn, didn't expect to find Eva on this forum xD
Ah, Evangelion! I have to admit it's one of my fascinations despite it having clichés all over. Its psychological dimension was very realistic as well as charming! And some scenes in the series were almost done in an experimental fashion. Gotta love those.

What do you mean by something that didn't yet appear in games, btw? I'm a bit confused by this line...
3  Creation / Reference / Re: A history of not games on: February 10, 2010, 12:46:42 AM
Dark Cloud (the 1st one)
Although it is your traditional RPG, I felt something very something charming about it (sadly, I can't quite put my finger on it). Down to its interesting aspects:
- The world was destroyed, you have to rebuild it - a refreshing mixture of two different genres.
- Every single character was designed and assigned to a purpose - villagers aren't clones (which is something that happens often in rpgs). This, in my opinion, shows true dedication on behalf of its creators.
- The sounds were pleasantly detailed, giving every single town a tone of uniqueness.
- You don't level up, your weapons do, but you don't need to do this.
- There is no XP and no focus on earning large amounts of gold; you also don't learn new skills (there is one exception tough, you learn a new attack as a present from one of the gods if you rebuild a certain town according to the wants of the villagers).
Major flaw: repetition. The dungeons become very repetitive after a while.
I'm not sure how this title contributes to the nongame purpose, but I believe it to be a good example of the mainstream industry done right. Sorry if I'm babbling irrelevant nonsense óo

Rule of Rose
It's curious - people who play the game hate the gameplay. One reviewer once mentioned he saw it as an obstacle to its real charm, which is the story. He mentioned the latter was as engaging as a film. I have not yet played it myself, so sadly there isn't much I can mention. But I was stricken at how well the themes of child nastiness were played, and by the fact that it seems to be full of hidden details that require some special attention.
4  Creation / Reference / Re: The Sims on: February 09, 2010, 11:37:52 PM
As an ex-avid player and fan of The Sims 2, I believe the game would be much better without the need bars and the time velocity control. I remember that, after spending a whole day playing, by night I was merely struggling to keep the character's needs up in order to go gain some skills - all this in a 3x game speed. You just see things happening before your eyes and don't really care about them. It all comes down to mindless gaming Dx When I bought the seasons expansion pack I used to love racking dry leaves, however my sims's needs wouldn't let me do that for long. I also enjoyed making snowmen in winter, but you can't even finish one of those without before freezing to death. The game has limitations all over. And of course, as has already been mentioned, it's full of materialism, and the characters are devoid of a personality.

Quote
The game is infused with an ideology focussed on household and consumerism. As such it narrows down the scope of life possibilities (...)
I wonder if it is possible to use elements from the sims to make a game/nongame that instead of narrowing down, broadens our scope of life?
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