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1  General / Check this out! / Re: Strange Rain for iPa/od on: December 22, 2010, 03:43:02 PM
Thanks Michael, much appreciated!
2  General / Introductions / Re: Hi, this is Erik on: February 09, 2010, 05:11:17 PM
Thanks for the kind words, fellow "old school"-er! Thanks for your work as well—"The Graveyard" was like a breath of fresh air for me—it seemed to elude all the typical categorizations of both "art" and "game" that I had been chafing against.

I'm curious to see if the semantic web standards that are coming up will help with some of that "stupid AI" problem you mention. I love wordless experiences, but wouldn't be opposed to a few well-chosen words! I find D. Fox Harrell's research really fascinating in this regard, you may be familiar with it: http://silver.skiles.gatech.edu/~dharrell3/icelab/ (click Gallery)

I will keep an eye on the contests; great idea. Now to find the time...
3  Creation / Reference / Re: Net.art on: February 09, 2010, 04:44:52 PM
When I try to access one of the chapters of the piece and then look at the browser activity log, it appears that the Shockwave files (.dcr) themselves are missing. I'll send a note to the Walker and ask them to take a look.
4  Creation / Reference / Re: Net.art on: February 09, 2010, 08:53:36 AM
Thanks for posting this, Michaël. Ding an sich was a huge influence for me, happy to see it and the other works you cite!
5  General / Introductions / Hi, this is Erik on: February 09, 2010, 08:49:56 AM
Thanks, Josh, for the invitation to Notgames--the goings-on here look fascinating.

My name's Erik Loyer, I'm an interactive designer with longtime interests in combining storytelling, music, tactile interface, and aspects of games. I released an iPhone game about a year ago called "Ruben & Lullaby" -- an attempt to make a wordless story you could play like a musical instrument. More here: http://opertoon.com.

Games, however, are not typically what I do--lately I've been developing a lot of projects for academia, and before that did some personal work that had connections to the Net.Art and e-lit worlds. You can get a sense of the range of these projects at my personal site: http://erikloyer.com.

These days I'm really interested in adaptations of the visual language of comics for interactive... especially as the burgeoning e-reader scene shows some interesting potential as a space where people are expecting variations on a reading experience, rather than a playing one, which could have happy implications for the things we like to make.

Looking forward to the discussions.

Cheers,
Erik
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