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361  General / Check this out! / Re: Kometen on: May 13, 2010, 02:24:21 PM
It looks like a beautiful game! I'd love to try it out myself, no iphone though. Sad
362  General / Everything / Frank Frazetta 1928-2010 on: May 10, 2010, 07:40:58 PM
A legend has died, Frazetta is gone: http://www.comicsbeat.com/2010/05/10/frank-frazetta-rip/
363  General / Introductions / Re: Hello! on: May 10, 2010, 07:09:43 PM
Quote
Notgames should be a design attitude, not a category.

Too late.
364  Creation / Reference / Re: Prosopamnesia on: May 10, 2010, 04:52:52 PM
Freaky. The music makes it extra creepy, even more than the strange image overlapping. This reminds me of looking at pictures in dreams where you look away, then look back and its changed slightly. I couldn't look it it long, it was making me very uncomfortable. It's just spooky.
365  Creation / From the ridiculous to the sublime / Re: Generative/procedural graphics on: May 08, 2010, 04:03:36 PM
I wish I wasn't math illiterate. Math has always given me trouble, which is very unfortunate as I'd love to be able to screw around with stuff like this.
366  General / Check this out! / Re: Shadowcast 01 - My First Video Blog on: May 08, 2010, 03:57:03 PM
I'm in the process of figuring out the workflow from Blender to Unity. Mainly because of Blender's clunkiness and iffy Collada export. I know Unity can import blend files directly but the results can be pretty messy so I'm attempting to save out the individual assets. Plus the Blender FBX import that Unity uses likes to randomly crash. I works sometimes but crashes mostly. It doesn't help that I didn't know what I was doing when I made the original files so they are pretty messy as well.

Michaël: maybe you could create a forum for technical stuff. I know other forums have that but they can be pretty useless, especially if all you get is Asperger-esque (I have Asperger's Syndrom btw) and snotty replies. It would be nice to have a place to discuss and have questions and answers about technical stuff, especially since some of the posters here have released a number of professional games.
367  General / Check this out! / Re: Shadowcast 01 - My First Video Blog on: May 08, 2010, 08:30:28 AM
That is like $7000 USD. I'd laugh if I wasn't choking. I don't have money.
368  General / Check this out! / Re: Shadowcast 01 - My First Video Blog on: May 06, 2010, 08:24:12 PM
Thank you! Smiley That painting is a work in progress. I started it last summer but I haven't gotten back to it.
369  General / Check this out! / Shadowcast 01 - My First Video Blog on: May 06, 2010, 09:54:23 AM
http://www.youtube.com/watch?v=tbswYCIluo4
370  General / Introductions / Re: Hello! on: May 05, 2010, 10:56:20 AM
Thanks ghostwheel! I like your meme.... or is it meant to be taken ironically?  Huh

It's serious. Irony is the great cop-out of modern art.
371  General / Introductions / Re: Hello! on: May 04, 2010, 03:07:46 PM
The loneliness piece. I liked the subtle background and minimalism. Plus, I have a thing for black and white imagery. There is no sense of closure but that my be part of your concept. I think it could benefit from some sound. Thanks for sharing and welcome! Smiley
372  General / Check this out! / Re: Kometen on: April 27, 2010, 12:02:33 AM
Looks beautiful! I hope you do a PC port!
373  General / Check this out! / Re: Creating Blueberry Garden on: April 22, 2010, 03:55:43 PM
Hi everyone, haven't checked the forum for a while so this was a nice surprise since I really value your opinions! I was also suspecting more criticism... I'm sure you have some Smiley

The "something between a game and a notgame" was certainly something I struggled with during development. I think its blessing and its curse is that it lands kinda in-between (definitely towards the game side):

You can lose = it's a game for sure!!!
You're meant to lose, it's the most memorable thing in the whole game = very much not how game works...

The thing to remember is that I didn't really have the concept of a notgame in mind while I made the game, I was very much working within the constraints of normal game design but turning it into something that was more like the experience I am looking for in video games. After hanging out here at these forums I feel like I have more tools/concepts to design without thinking GAME first. Maybe if I re-made it I would make it "purer"... I dunno.

I wouldn't worry too much about my opinion. You're the one with the awards.
374  Creation / Notgames design / Re: Are most gamedevelopers hardcore gamers? on: April 16, 2010, 06:29:36 PM
Quote
I propose that only people who hate videogames should make them. That's the surest way to see some radical changes in the medium. Gamers should just remain gamers. And more non-gamers should become developers.

Roll Eyes
375  General / Check this out! / Re: Creating Blueberry Garden on: April 16, 2010, 06:13:18 PM
I'm glad it got alot of attention and awards. It's certainly a visually attractive game. However, it does have some serious flaws.

The problems he focuses on are not the problems I had with the game. I found the control to be awkward and the challenge level very high and not terribly fun. And as an "experience" I didn't enjoy it either. Though he was successful in one thing for sure:

Quote
A big part of what I tried to do was capture the mood of an empty island in the middle of the summer. The kind of day where it's neither cloudy nor sunny and a small wind is chilling everything down a little. The water is dark, and even though everything is very nice you have a certain sense of doom. If anything of that feeling has appeared in the room while you played the game I'm very satisfied.

This is exactly the feeling I got from it. And I didn't like it.

Like Osmos, how it was "sold" was a bit different from what it actually was. The difference is, that despite Osmos being somewhat different from what it appears in its advertising, as a game and an experience, it is very strong. The puzzles are well thought out, the gameplay is excellent and the graphics and music are amazing. I really wanted to like this game! It's ALMOST there but Blueberry Garden isn't satisfactory as a game or an experience (sorry Erik).

This is all my personal opinion so take it for what it is.

On reflection, this makes me even more happy with my choice to eliminate all gameiness from my Zlythy project. I don't want to be stuck in a middle place that isn't satisfactory as either a game or an experience.
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