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16  Creation / Reference / Re: A history of not games on: February 18, 2010, 01:49:54 AM
I'm exploring "Ceremony of Innocence" that I have never heard before of, and that -- in a way -- looks similar to what I'm doing now. There is not much on the web about it but I've found an interesting video: http://vimeo.com/6743011

@ Michael
Is there more of stuff like that from the 90s?
17  General / Introductions / Re: Hello on: February 18, 2010, 12:28:34 AM
Me no likes TEEAYEGEE forums, no likes TWATER too.

Would be splendid if you could keep as up-to-date here Smiley
18  General / Introductions / Re: Hello on: February 17, 2010, 11:16:55 PM
Wow. It sounds very, very interesting. Bushcraft but especially connection between man and nature interest me. Please keep us up-to-date with your project! Smiley
19  Creation / Notgames design / Re: Retro styles & immersion (axcho ) on: February 17, 2010, 11:14:48 PM
 Grin

Wakarimashita!

Grin
20  General / Check this out! / Re: Evangelion 2.0 premiere in UK on: February 17, 2010, 07:07:18 PM
I've seen it, uahah! Not an experience of my life but being able to see how one story is turned 180 degrees, upside down after 15 years is something special.

Perhaps most controversial song that appeared in the movie: http://www.youtube.com/watch?v=qvxIEQ6lrNs&feature=related

Movie should be out on DVD somewhere this summer I think, so I encourage you to give it a try once it gets out Smiley
21  General / Introductions / Re: Hello on: February 17, 2010, 06:56:43 PM
Cool cool. I really like the 3D world of pixels Smiley

In the description of the video you wrote that it is not only explorable but also survivable game (or notgame). I get the exploration but what do you plan to be the survival part of the (not)game?

EDIT:
And Hello! Smiley
(oh dear, my manners are making friends with bums now!)
22  Creation / Notgames design / Re: Retro styles & immersion (axcho ) on: February 17, 2010, 06:54:32 PM
@ axcho
I would say: go for it! Don't listen to Michael, he sounds really evil to me Cheesy
The thing is, if you like it, if it inspires you, if you find it comfortable, it's your best choice. Who cares if it's new, old, inventive or experimental. If you like it you can make great thing out of it ^_^

@ Got at Play
It's awesome! Can you tell us more about the project? :}
23  General / Introductions / Re: Hello everyone on: February 17, 2010, 11:49:04 AM
@ Victor
Here you go: http://www.thefreedictionary.com/Major

Quote
4.
a. A field of study chosen as an academic specialty.

Hope that helps ^_^
24  General / Introductions / Re: Hello, I am Maija on: February 17, 2010, 11:45:11 AM
Brilliant minds!  Cheesy
25  General / Introductions / Re: Hello everyone on: February 17, 2010, 12:29:11 AM
Hmm... you might want to change your major, you know Smiley
26  Creation / From the ridiculous to the sublime / Re: Introduction on: February 16, 2010, 11:44:29 PM
Well, well Grin
27  General / Introductions / Re: Hi. Please don't eat me. on: February 16, 2010, 02:34:12 PM
I like the game you made. I think that it was totally worth it Smiley
28  General / Check this out! / Space Attack on: February 16, 2010, 02:20:20 PM
http://armorgames.com/play/5228/space-attack

The game itself is nothing special. Although what's interesting is the mix of two games in one that works quite well.

The reason I post it here is the idea behind "Eufloria" game. Do you know this one? You probably do thanks to IGF. It used to have much better name, i.e. "Dyson". Game was inspired by a lecture or just some ideas of Freeman Dyson. Guys who made "Eufloria" posted this lecture once on their blog and I've watched it two or three times as the imagination of so-called scientist was enchanting, and the way he was expressing his ideas. Anyway, he had this idea that somewhere in the future our kids will be able to go to a shop and buy biologically modificated (or totally created) very tiny, nearly invisible creatures. And then send them to moons of distant planets in Solar System and through special devices observe them. These creatures would survive in (for us) extreme environment and would begin to colonize moons or whatever else there is. As other kids would do the same, the little creatures would began to fight and wars would began. You know, biofuturistic toy that requires a true madman to invent but it so amazingly enchanting as a vision. I've played "Dyson" and found traces of this vision that has lost its enchantment. And after name's change it was obvious that they went into totally different direction, regretfully.

Now, this little Space Attack flash game feels much more like Dyson's vision to me. You play puzzle game (which is like collecting resources) and use resources to send your little buddies to destroy buddies of other kid (well, AI) and "colonize" more and more.

And that's the only reason why I am finding it interesting and worth posting Smiley

Idea of Freeman Dyson is still something unexplored and I really hope that sooner or later someone will make a (not)videogame out of it.
29  General / Introductions / Re: Hi. Please don't eat me. on: February 15, 2010, 11:49:28 PM
I am against games!  Angry
30  General / Introductions / Re: hi hi hi hi hi on: February 15, 2010, 11:33:39 AM
I can't say no to this:

Quote
a hobbyist makes what they want to make.
(anything is fine, as long as they are happy)

an indie makes what they want to make... under the pressure of popularity.
(anything is fine, but needs to be well known, wants to impress the press)

---
a hobbyist creates from imagination, from playing games, etc.
(they know themselves what they find is fun, even though it disagrees with design trends)

an indie creates with structure, from "reading" games, etc.
(they have gained too much knowledge on what is "good" from others so that they are to repeat what everyone else is making)

Majority of indie games is repetitive and really follows the same pattern as major industry games. "What others did + something new". And the way I see it, this article puts hobbyist much closer to independently creating artists than to indie game makers. Perhaps because majority of indie game makers do not seem to believe so much in ideal of independence and freedom of creation never dictated or invaded by sales or opinions.
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