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1  General / Check this out! / MOVED: Katabasis on: October 29, 2012, 09:48:52 AM
This topic has been moved to Concepts and feedback.
2  General / Introductions / Re: Comrades! The Bureau is here. Rejoice! on: August 04, 2011, 05:20:14 PM
I'm afraid it's not possible to get registered for this forum "by chance". Since we get dozens of registration requests of spammers every day, you need to send an email to admin at to notify us to manually approve your account. It's annoying but otherwise we'd get far too much spam.
3  Registration / Please notify the administrator of your registration / Please notify us of your registration! on: July 01, 2011, 01:35:28 PM
We receive several dozen requests for membership per day. Most of these come from spammers. To keep the forum clean, we have turned automatic approval off. If you are a really interested in this forum and you are not a spammer or other type of bot, please register here and then send an email to admin at, introducing yourself very briefly (only so I can tell you are a real person with a real interest).

You are very welcome to the forum.
Sorry for the inconvenience.

Thank you!
4  General / Check this out! / Re: Shadowcast 01 - My First Video Blog on: May 11, 2010, 08:20:51 AM
Michaël: maybe you could create a forum for technical stuff.
5  General / Check this out! / MOVED: Stout's new game development thread: „Dinner Date” on: February 22, 2010, 09:19:10 AM
This topic has been moved to Concepts and feedback.
6  Creation / From the ridiculous to the sublime / Introduction on: February 16, 2010, 11:08:35 PM
This is the place where we can let our guard down and be creative (instead of talking about being creative). Just post whatever enters your head. Don't make sense. Maybe this will end up being the most productive board all!  Smiley
7  Creation / Notgames design / Retro styles & immersion (axcho ) on: January 26, 2010, 10:15:34 AM
Immersion to me has little to do with visuals. Realistic graphics do not guarantee immersion. Are picture books more immersive than novels? Players of Roguelikes say that the ASCII graphics are more immersive than an equivalent graphical version would be. Perhaps Scott McCloud could tell you something about why that is.

For me the pixel style is a way to sustain a consistent level of graphical abstraction that is very versatile when it comes to combining handcrafted and procedural artwork. It is much less susceptible to veering off into the uncanny valley than, say, polygonal 3D. To my generation, pixel art is not retro. The retro games from my childhood were low-poly 3D creations of the N64 era. To me, polygonal 3D is retro, and frankly unappealing when compared to the elegance of good 2D pixel art. Perhaps I just prefer squares to triangles. To each their own. Wink
8  Creation / Notgames design / MOVED: Electroplankton as a notgame on: January 12, 2010, 03:27:29 PM
It's not weird at all! Smiley
This is exactly what the Reference board is for. Should it be renamed to make that clear? Why did you think it didn't fit?

This topic has been moved to Reference.
9  General / Check this out! / The Art History of Games on: January 10, 2010, 11:08:21 AM
A symposium organized by Ian Bogost and others with several interesting speakers.

4 To 6 February, Atlanta, Georgia, USA.
10  General / Introductions / Testing on: January 10, 2010, 12:54:24 AM
My name is Michaël and this is my first post, testing the forum installation.  Smiley
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