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General => Everything => : ghostwheel February 04, 2012, 01:22:16 AM



: Blog I wrote a few years ago
: ghostwheel February 04, 2012, 01:22:16 AM
AN ARTISTS INTENTIONS

...are irrelevant to everyone except the artist.
There's a video on youtube.com of David Lynch ranting about how it's "bullshit" that people watch movies on iPods. Sorry Mr. Lynch but what is bullshit is that you think that you can control your art once it's out in the wild.

You can't force people to see things the way you want. The best you can hope for is that at least a small portion of your message gets across to the viewer. Each person that sees it has a mind of their own and will come away with their own impression. Not only that but how your art is delivered can change over time. Paintings are reproduced in books, posters, coffee mugs. Music that was on vinyl disc is now listened to on mp3 players, heard in commercials, video games, and poorly produced youtube slideshows. Films that were seen on a screen with 200 other people in surround sound, are seen on VHS on a mono TV, DVD in 2.1 stereo and yes, even iPods with some crummy earbuds. Even if, for example, an artistic work hangs in a gallery and is never reproduced in any way, time will alter how the piece looks. Colors will fade, varnish will yellow. Ultimately it's the VIEWER, not the artist that determines how a work is delivered.

Art is a form of communication. Like any communication that hangs around for a long while, how people view it changes over time. The importance of any art is relevance to the viewer or listener, not the intentions of the artist. As with folk music, folk tales and urban legends, variations are introduced with each successive teller or performer. No two live stage performances of plays are alike. No two productions of the same play are alike. THIS IS NOT A BAD THING. People have always built upon others ideas so there is no such thing as an original thought. There's no such thing as original art.

The artist's idea, concept, first thought doesn't matter at all. Even the final concrete form it first takes doesn't matter. What the viewer or listener gets out of it, what they come away with is what really matters. What you as an artist want doesn't matter. You can rant against iPods, ebooks, crappy speakers, remixes or whatever new form or presentation a work of art takes over time but it doesn't mean a thing. Relevance is all that ultimately matters. You can't control how another person sees, interprets, manipulates or otherwise changes any work of art, whether in their mind or in the material world.

Artistic intentions, ideas and concepts are not sacred. If you don't like that, too bad because that is the reality of any artistic endeavor.


: Re: Blog I wrote a few years ago
: Chris W February 04, 2012, 03:46:15 AM
*slow clap*

Yep.  That's definitely been one of my journeys as an artist.  The less I try to control things(difficult!), the better my work gets.  Incidentally, this makes video games that much harder to excel in as a medium, since so many things have to be tightly controlled to make it work right.


: Re: Blog I wrote a few years ago
: Michaël Samyn February 04, 2012, 07:54:46 PM
I see this as a feature of videogames, not an obstacle. With videogames, the spectator becomes a crucial element of the work. A lot of the design work centers around him or her. I think this is an advantage that we have over other art forms.

That being said, I disagree that it doesn't matter how people experience art. In my experience, there is a huge difference between seeing a painting and seeing a reproduction of that painting, or attending a dance performance and seeing a videoclip of it on YouTube. I think people should be encouraged to experience art in optimal circumstances. And I want to contribute to cultivating this desire. Simply because it does make a difference.

For example, I have hated classical music my entire young life because all I ever heard was really smarmy interpretations by Von Karajan. But when I discovered Harnoncourt and his generation, a new world opened up for me.

If we want to really enjoy art, we need to care about the quality of presentation. It can make the difference. This doesn't need to lead to an attack on low quality. It should be an encouragement of high quality.


: Re: Blog I wrote a few years ago
: ghostwheel February 04, 2012, 08:44:08 PM
Of course quality is important and can make a difference. My point was that the artist, ultimately, has no control over the presentation. Especially over time and across media and most importantly, how it's processed in our minds.


: Re: Blog I wrote a few years ago
: Chris W February 04, 2012, 09:23:03 PM
I guess for me the main point (which I didn't address in my first response) is that even in an optimal setting, different people will relate to the work in different ways, and getting all hot and bothered that someone has a "wrong" interpretation is pointless and even a bit arrogant.  Quality we should still strive for, and is a different issue, in my opinion.


: Re: Blog I wrote a few years ago
: Jeroen D. Stout February 04, 2012, 10:18:46 PM
Though in an inverse way it is also arrogant of the public to be overly smug in saying that they see it 'this' way and defy any form of author intent.

I much agree with Michaël, I feel the fact you are restrained is part of what makes forms of art good - the darkened film theatre is a large part of the performance. Much like tasting the wine before a meal is a good ritual. Those elements are in a way already a game.

Of course, Mr Lynch (nor I) have any control over what you do with his art, but that does not mean we have to like your rejection of author intent, or, for that matter, the condescending 'sorry Mr. Lynch' prefacing a 'let me tell you how life works' talk about a subjective matter.


: Re: Blog I wrote a few years ago
: György Dudas February 05, 2012, 12:12:31 AM
I am too in the camp. I don't feel that it is relevant what an author says about his work. What his intention was. The work is what counts. I don't know what Rembrandt said or thought about his Nightwatch. But I know how I feel about it or what my experience is. Also I have the Peter-Greenaway interpretation in the back of my head. Yes, the work is the media for communication. No need to have other form of communication with the artist. Usually they are dead, and nobody knows what they were saying. I remember this David Lynch quote and I agree. I was looking for an interpretation of David Lynchs work by David Lynch, but he refueses to give any interpretations. I think he is right, not to dilute his work even with his own words...


: Re: Blog I wrote a few years ago
: Michaël Samyn February 05, 2012, 10:42:53 AM
There's two different things at work here: interpretation and enjoyment. I personally think that in the best cases those are intimately linked, but that's another topic.

A part of what I want to accomplish as an artist if give the spectator a form of pleasure. This has nothing to do with any sort of "message" that I might want to use my art work as a vehicle for (as a rule, I try to not even do that at all: I fully agree with Duchamp that it is "the spectator who makes the spectacle" and, also with Duchamp, that the artistic experience is "a sort of electricity that happens between work and viewer", leaving out the artist entirely).

But much like we choose the colour red because it is more beautiful or the iPad as a platform because we feel touching makes the interaction more pleasant, there's a number of things that we feel, as creators, will increase the pleasure of the player in our work. This is why some of us advise people to use headphones to play the game, or to sit in a darkened room, etc. As a player, I often ignore these recommendations, for sure. But in doing so, I know that I am not getting an optimal experience.

This still leaves the player completely free in their interpretation. As an artist, I do not want to interfere there (which is a big reason why I chose an interactive medium). But I do like to give the player pleasure. So I choose nice colours, good sounds, high resolution, etc, all of which are proporties that can be experienced better on the right hardware and in the right setting.

Mind you, I, the artist, might not know what the ideal setting is. And this may also be subjective. On some people, indeed, a Lynch movie may have a bigger impact playing on an iPod than in the cinema. But that is very different from claiming that it doesn't matter or somehow trying to reduce the potential effect of the artwork by purposely experiencing it in bad conditions.


: Re: Blog I wrote a few years ago
: Michaël Samyn February 05, 2012, 11:12:03 AM
Also, what are we ultimately doing here? Accusing Lynch of arrogance? If so, I will have no part in it. I want artists to be arrogant! If only because I'm sick and tired of that snobbish "humble" trend among indie game developers. Conversely, I would like to see a bit more humility in the audience!


: Re: Blog I wrote a few years ago
: ghostwheel February 05, 2012, 11:35:14 AM
I am NOT accusing Lynch of being arrogant. I'm NOT saying you should go out of your way to experience art in the worst way possible. What I'm saying is that the artist can't control the viewer. I thought that was clear.


: Re: Blog I wrote a few years ago
: Michaël Samyn February 05, 2012, 04:15:23 PM
Now it is. :)

I guess when one creates in an interactive medium, this is so much a given that we forget that it might be a problem for creators in other media. I mean the interactive artistic experience stands or falls with the control of the viewer. It's what we design for.


: Re: Blog I wrote a few years ago
: ghostwheel February 05, 2012, 06:25:11 PM
Now it is. :)

I guess when one creates in an interactive medium, this is so much a given that we forget that it might be a problem for creators in other media. I mean the interactive artistic experience stands or falls with the control of the viewer. It's what we design for.

I'm sorry. I guess this sort of writing isn't something I'm good at.

I'm also not so good with people. Just let me know if I'm getting annoying.


: Re: Blog I wrote a few years ago
: Chris W February 05, 2012, 07:52:17 PM
No, I'm the one who said it's arrogant, sorry if that disrupted what you were trying to say, Ghostwheel.  I'm sure I'm not communicating well either.  I'm pro-elitism, but anti-arrogance, which might seem a bit contradictory on the surface - I'll have to think about if I can explain it better.  I'm also pro-aesthetics in a similar way to what Michaël argued.  I do believe we put deeper meanings into our work, whether we intend to or not.  If not, the work wouldn't be compelling.  Actually, I think the Duchamps example illustrates the situation well - no matter what the artist puts in, it's between the piece and the viewer as to what the result will be.  I don't agree with the statement 100%, but it's definitely close enough that I won't try to garble the issue further with my nitpickings.


: Re: Blog I wrote a few years ago
: Michaël Samyn February 05, 2012, 11:41:35 PM
I'm not annoyed! I find this an important discussion. It helps us define our goals and desires as creators. Which is difficult since we deviate from multiple norms, in terms of both art and games.


: Re: Blog I wrote a few years ago
: Chris W February 06, 2012, 05:57:36 PM
Maybe it would help if I replace "arrogance" with "hubris"?  Or maybe I'm trying to hard now


: Re: Blog I wrote a few years ago
: Michaël Samyn February 07, 2012, 09:35:16 AM
The word is not important. The question is what expectations an artist can have of his or her audience. Should the artist just produce and release work and then leave the spectator alone? Or should he or she try to guide the spectator? Towards interpretation? Towards pleasure? In my experience, the effect of guidance is different on different kinds of spectators. For some people it helps to understand/enjoy a piece. For others it destroys their appreciation. So that complicates things.


: Re: Blog I wrote a few years ago
: Chris W February 07, 2012, 06:10:46 PM
Right, that's a reasonable point - I do, in fact, think it's just fine for the artist to give guidance to the viewer.  In fact, it's OK to want the viewer to see the work a certain way.  But the fact is that not everyone is going to get it, and the more expectations you have of the viewer, the more disappointed you will ultimately be.  Art is a mercurial beast.  If you try to control the presentation too much after it's already left your studio, you will do damage to it.  The world changes.  The media of your work ages, for better or for worse.  Every person brings different eyes to the piece.  Contexts constantly change.  You can't control any of that, and if you try you will either reduce your audience away to almost nothing, or tick people off such that your work is viewed in an undeservedly negative light.  Create your piece, give your guidance, then let it, and its viewers, find their own way from that point.  Don't insist on the viewer's eventual destination.

I also do believe that the creative process is at root a wild thing, and that the best art, that truly deserves to be called art, comes from a place within that's not really within our control, and we are as much facilitators as creators.  Yes, you have to have the mechanical tools and talents to wrangle and produce that wild thing, but the wild thing itself is, well, wild.  I realize not everyone will be on board with me on this last part, but that's why I separate it from the first paragraph.  I do believe it, though.


: Re: Blog I wrote a few years ago
: Michaël Samyn February 08, 2012, 12:04:47 PM
I also do believe that the creative process is at root a wild thing

You should read Chaos, Territory, Art (http://cup.columbia.edu/book/978-0-231-14518-3/chaos-territory-art) by Elizabeth Grosz!

She argues that art is a form given to fractions of the cosmos, or even only a frame around such a fraction. The artist shows a bit of the incomprehensible chaos that underlies existence, because showing all of it would drive us mad. And once in a while a spectator will "get" it. She even goes as far as saying that art might be produced purely instinctively, randomly even, with the same result. And she also claims that art is not exclusively human. That animals do it to, for instance during mating rituals when they dance for each other.


: Re: Blog I wrote a few years ago
: Jeroen D. Stout February 08, 2012, 12:50:35 PM
I also do believe that the creative process is at root a wild thing

You should read Chaos, Territory, Art (http://cup.columbia.edu/book/978-0-231-14518-3/chaos-territory-art) by Elizabeth Grosz!

She argues that art is a form given to fractions of the cosmos, or even only a frame around such a fraction. The artist shows a bit of the incomprehensible chaos that underlies existence, because showing all of it would drive us mad. And once in a while a spectator will "get" it. She even goes as far as saying that art might be produced purely instinctively, randomly even, with the same result. And she also claims that art is not exclusively human. That animals do it to, for instance during mating rituals when they dance for each other.

Intriguing - this seems to be the polar opposite of what I find interesting in art; creating order in the chaos and to show exemplary 'cases' of otherwise abstract or vague notions. I think this is why I am incredibly unread in more recent art, because it disagrees with me in this principal level. I would go as far as saying I value empiricism for singular order and I value the arts for their pluralistic order.

This is why I see the artist as a guide; he has something to teach to me about life. And in that sense, I feel rather nonplussed by someone offering to pull the rug from out under me and show me chaos. I would not claim that showing me the chaos is easy, rather that is just is going against my grain.


: Re: Blog I wrote a few years ago
: Chris W February 08, 2012, 06:00:06 PM
Thanks, I'll check it out!

I guess my feeling is that it's the artist's job to try and touch those truths that cannot be objectively communicated through words, math, etc.  A lot of chaos in it, but the chaos is also the most potent source of things and of order (see the alchemical concept of massa confusa, the creative chaos).  That's a whole new discussion, though.


: Re: Blog I wrote a few years ago
: Michaël Samyn February 09, 2012, 10:56:49 AM
I also do believe that the creative process is at root a wild thing

You should read Chaos, Territory, Art (http://cup.columbia.edu/book/978-0-231-14518-3/chaos-territory-art) by Elizabeth Grosz!

She argues that art is a form given to fractions of the cosmos, or even only a frame around such a fraction. The artist shows a bit of the incomprehensible chaos that underlies existence, because showing all of it would drive us mad. And once in a while a spectator will "get" it. She even goes as far as saying that art might be produced purely instinctively, randomly even, with the same result. And she also claims that art is not exclusively human. That animals do it to, for instance during mating rituals when they dance for each other.

Intriguing - this seems to be the polar opposite of what I find interesting in art; creating order in the chaos and to show exemplary 'cases' of otherwise abstract or vague notions. I think this is why I am incredibly unread in more recent art, because it disagrees with me in this principal level. I would go as far as saying I value empiricism for singular order and I value the arts for their pluralistic order.

This is why I see the artist as a guide; he has something to teach to me about life. And in that sense, I feel rather nonplussed by someone offering to pull the rug from out under me and show me chaos. I would not claim that showing me the chaos is easy, rather that is just is going against my grain.

I think by "chaos" the writer really means "the divine" or "the truth of the cosmos". "Chaos" is her word for "everything that exists", I think. I think her recognition of that as being far beyond our human tolerance is astute. When I stand in front of a Botticelli, crying, I know that this is about as far as my emotions can take me. I feel connected to the "chaos" that is "all" but I am not equipped to directly touch it. That would be the death of me. So art becomes a filter that shows us small fragments of the divine beauty and incomprehensible immensity of the universe.

A disciplined way of art creation, such as the classical method, seems appropriate here. Because we cannot simply unleash the chaos, the truth, the cosmos. It would just look like gibberish to us. (This is probably where modernist art has failed.) The artist is standing in front of a closed door and needs to open it only slightly, while immense forces are pushing from the other side. He should not give in to the temptation of exposing the spectator to the bright light behind the door. Because it is death. Instead, he should show, by example, through metaphor, a glimpse of the beauty behind the door, so it may inspire us to feel this connection with the cosmos, truth, chaos (without the need to understand it -which is beyond our capabilities; we are simply too small, all we have is our sensations).


: Re: Blog I wrote a few years ago
: axcho February 11, 2012, 03:45:10 AM
I think by "chaos" the writer really means "the divine" or "the truth of the cosmos". "Chaos" is her word for "everything that exists", I think. I think her recognition of that as being far beyond our human tolerance is astute. When I stand in front of a Botticelli, crying, I know that this is about as far as my emotions can take me. I feel connected to the "chaos" that is "all" but I am not equipped to directly touch it. That would be the death of me. So art becomes a filter that shows us small fragments of the divine beauty and incomprehensible immensity of the universe.

A disciplined way of art creation, such as the classical method, seems appropriate here. Because we cannot simply unleash the chaos, the truth, the cosmos. It would just look like gibberish to us. (This is probably where modernist art has failed.) The artist is standing in front of a closed door and needs to open it only slightly, while immense forces are pushing from the other side. He should not give in to the temptation of exposing the spectator to the bright light behind the door. Because it is death. Instead, he should show, by example, through metaphor, a glimpse of the beauty behind the door, so it may inspire us to feel this connection with the cosmos, truth, chaos (without the need to understand it -which is beyond our capabilities; we are simply too small, all we have is our sensations).

I like this clarification, it helps me make sense of the idea much better. Very poetic. :) And yeah, I like that perspective on what art is. :D Maybe art can be other things as well, but that is an interesting way to look at it, and it helps me understand what I find beautiful about certain things, and how that feeling might come across in a game.


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